godot/platform/windows/godot_win.cpp

194 lines
5.0 KiB
C++

/*************************************************************************/
/* godot_win.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "main/main.h"
#include "os_windows.h"
#include <locale.h>
#include <stdio.h>
PCHAR *
CommandLineToArgvA(
PCHAR CmdLine,
int *_argc) {
PCHAR *argv;
PCHAR _argv;
ULONG len;
ULONG argc;
CHAR a;
ULONG i, j;
BOOLEAN in_QM;
BOOLEAN in_TEXT;
BOOLEAN in_SPACE;
len = strlen(CmdLine);
i = ((len + 2) / 2) * sizeof(PVOID) + sizeof(PVOID);
argv = (PCHAR *)GlobalAlloc(GMEM_FIXED,
i + (len + 2) * sizeof(CHAR));
_argv = (PCHAR)(((PUCHAR)argv) + i);
argc = 0;
argv[argc] = _argv;
in_QM = FALSE;
in_TEXT = FALSE;
in_SPACE = TRUE;
i = 0;
j = 0;
while ((a = CmdLine[i])) {
if (in_QM) {
if (a == '\"') {
in_QM = FALSE;
} else {
_argv[j] = a;
j++;
}
} else {
switch (a) {
case '\"':
in_QM = TRUE;
in_TEXT = TRUE;
if (in_SPACE) {
argv[argc] = _argv + j;
argc++;
}
in_SPACE = FALSE;
break;
case ' ':
case '\t':
case '\n':
case '\r':
if (in_TEXT) {
_argv[j] = '\0';
j++;
}
in_TEXT = FALSE;
in_SPACE = TRUE;
break;
default:
in_TEXT = TRUE;
if (in_SPACE) {
argv[argc] = _argv + j;
argc++;
}
_argv[j] = a;
j++;
in_SPACE = FALSE;
break;
}
}
i++;
}
_argv[j] = '\0';
argv[argc] = NULL;
(*_argc) = argc;
return argv;
}
char *wc_to_utf8(const wchar_t *wc) {
int ulen = WideCharToMultiByte(CP_UTF8, 0, wc, -1, NULL, 0, NULL, NULL);
char *ubuf = new char[ulen + 1];
WideCharToMultiByte(CP_UTF8, 0, wc, -1, ubuf, ulen, NULL, NULL);
ubuf[ulen] = 0;
return ubuf;
}
int widechar_main(int argc, wchar_t **argv) {
OS_Windows os(NULL);
setlocale(LC_CTYPE, "");
char **argv_utf8 = new char *[argc];
for (int i = 0; i < argc; ++i) {
argv_utf8[i] = wc_to_utf8(argv[i]);
}
Error err = Main::setup(argv_utf8[0], argc - 1, &argv_utf8[1]);
if (err != OK) {
for (int i = 0; i < argc; ++i) {
delete[] argv_utf8[i];
}
delete[] argv_utf8;
return 255;
}
if (Main::start())
os.run();
Main::cleanup();
for (int i = 0; i < argc; ++i) {
delete[] argv_utf8[i];
}
delete[] argv_utf8;
return os.get_exit_code();
};
int main(int _argc, char **_argv) {
// _argc and _argv are ignored
// we are going to use the WideChar version of them instead
#ifdef CRASH_HANDLER_EXCEPTION
__try {
#endif
LPWSTR *wc_argv;
int argc;
int result;
wc_argv = CommandLineToArgvW(GetCommandLineW(), &argc);
if (NULL == wc_argv) {
wprintf(L"CommandLineToArgvW failed\n");
return 0;
}
result = widechar_main(argc, wc_argv);
LocalFree(wc_argv);
return result;
#ifdef CRASH_HANDLER_EXCEPTION
} __except (CrashHandlerException(GetExceptionInformation())) {
return 1;
}
#endif
}
HINSTANCE godot_hinstance = NULL;
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
godot_hinstance = hInstance;
return main(0, NULL);
}