Go to file
Rémi Verschelde 62c88a4052
Merge pull request #94671 from Chaosus/shader_fix_varying
Fix shader crash when using a varying in separate func before it defined
2024-07-24 09:59:31 +02:00
.github Merge pull request #94444 from Repiteo/ci/bump-scons 2024-07-22 17:24:07 +02:00
core Support 64-bit image sizes for VRAM compression 2024-07-21 21:06:14 +02:00
doc Bind PhysicsServer*D::body_set_state_sync_callback 2024-07-23 13:30:44 +02:00
drivers Linearize color if HDR 2D is on 2024-07-24 09:49:50 +02:00
editor Android Editor: Make progress dialog visible again 2024-07-23 17:36:07 +02:00
main Merge pull request #88065 from Riteo/ds-pref-consistent 2024-07-22 17:30:21 +02:00
misc Merge pull request #94652 from shana/fix-header-guards 2024-07-23 16:19:15 +02:00
modules Merge pull request #94664 from dalexeev/gds-fix-make-arguments-hint 2024-07-24 09:59:28 +02:00
platform Disable FP contraction. 2024-07-23 14:33:51 +03:00
scene Add approx comparing methods to Animation, use them on time comparison 2024-07-24 01:18:06 +09:00
servers Merge pull request #94671 from Chaosus/shader_fix_varying 2024-07-24 09:59:31 +02:00
tests Fix PathFollow tests, Add forward vector test to PathFollow3D 2024-07-20 19:09:42 +02:00
thirdparty Disable FP contraction. 2024-07-23 14:33:51 +03:00
.clang-format
.clang-tidy
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore
.mailmap
.pre-commit-config.yaml
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md Update godot documentation contribution link 2024-07-20 20:51:11 -06:00
COPYRIGHT.txt
DONORS.md
gles3_builders.py
glsl_builders.py
godot.manifest
icon_outlined.png
icon_outlined.svg
icon.png
icon.svg
LICENSE.txt
LOGO_LICENSE.txt
logo_outlined.png
logo_outlined.svg
logo.png
logo.svg
methods.py Merge pull request #93753 from Repiteo/scons/visual-studio-fixes 2024-07-22 17:30:25 +02:00
platform_methods.py
pyproject.toml
README.md
SConstruct Merge pull request #93753 from Repiteo/scons/visual-studio-fixes 2024-07-22 17:30:25 +02:00
scu_builders.py
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs