godot/servers/rendering
Hugo Locurcio 62c17911ea Add more property hint ranges for project settings
- Tweak property hint ranges for some networking settings to ensure
  the minimum values don't break the debugger entirely.
- Ensure shader time rollover is set to at least 1, as 0 causes a division by
  zero to occur.

All relevant project settings are now covered by a range hint.
2024-12-23 18:22:32 +01:00
..
dummy Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
environment
renderer_rd Merge pull request #100677 from clayjohn/light2d-cull 2024-12-22 00:10:12 +01:00
storage Merge pull request #76371 from ze2j/array_mesh_surface_remove 2024-12-19 19:59:56 -06:00
instance_uniforms.cpp Implement 2D instance shader parameters 2024-12-17 23:59:16 +01:00
instance_uniforms.h Implement 2D instance shader parameters 2024-12-17 23:59:16 +01:00
renderer_canvas_cull.cpp Add more property hint ranges for project settings 2024-12-23 18:22:32 +01:00
renderer_canvas_cull.h Implement 2D instance shader parameters 2024-12-17 23:59:16 +01:00
renderer_canvas_render.cpp
renderer_canvas_render.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
renderer_compositor.cpp
renderer_compositor.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
renderer_scene_cull.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
renderer_scene_cull.h Implement 2D instance shader parameters 2024-12-17 23:59:16 +01:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
renderer_viewport.cpp Properly transform light rect and occluder rect to perform light2d culling in canvas space 2024-12-20 16:58:02 -07:00
renderer_viewport.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
rendering_context_driver.cpp
rendering_context_driver.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
rendering_device_binds.cpp Merge pull request #98747 from tetrapod00/standardize-renderer-strings 2024-12-13 16:19:37 -06:00
rendering_device_binds.h Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
rendering_device_commons.cpp
rendering_device_commons.h Improvements from TheForge (see description) 2024-12-09 11:49:28 -03:00
rendering_device_driver.cpp
rendering_device_driver.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
rendering_device_graph.cpp Merge pull request #100399 from Fahien/fahien/resource-usage-to-string 2024-12-19 19:59:40 -06:00
rendering_device_graph.h Merge pull request #100399 from Fahien/fahien/resource-usage-to-string 2024-12-19 19:59:40 -06:00
rendering_device.compat.inc Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
rendering_device.cpp Fix ubsan reported errors in rendering 2024-12-13 21:27:37 +01:00
rendering_device.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
rendering_light_culler.cpp
rendering_light_culler.h
rendering_method.cpp
rendering_method.h
rendering_server_constants.h
rendering_server_default.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
rendering_server_default.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
shader_compiler.h
shader_include_db.cpp Adding ability to include build-in include files (precursor to custom shader templates) 2024-11-24 08:47:45 +11:00
shader_include_db.h Adding ability to include build-in include files (precursor to custom shader templates) 2024-11-24 08:47:45 +11:00
shader_language.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
shader_language.h Fix shader crash when using varyings with non-flat integer type 2024-12-09 12:52:01 +03:00
shader_preprocessor.cpp Fix orphan strings in shader preprocessor 2024-11-28 11:22:17 +03:00
shader_preprocessor.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
shader_types.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
shader_types.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
shader_warnings.cpp
shader_warnings.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00