godot/scene/main
Markus Sauermann 62587d2d19 Fix changing gui_embed_subwindows while a child window is displayed
Changing `gui_embed_subwindows` while a child window is displayed can lead
to crashes or other unintended behavior.
This PR adds checks to prevent the change while child windows are
displayed.
2024-01-03 10:09:51 +01:00
..
canvas_item.cpp Revert "Fix transform notification not getting sent out for RigidBody2D" 2023-11-14 22:17:26 +01:00
canvas_item.h
canvas_layer.cpp
canvas_layer.h
http_request.cpp
http_request.h
instance_placeholder.cpp
instance_placeholder.h
missing_node.cpp
missing_node.h
multiplayer_api.cpp
multiplayer_api.h
multiplayer_peer.cpp
multiplayer_peer.h
node.cpp Merge pull request #83343 from warriormaster12/node-property-duplication 2023-12-08 15:22:59 +01:00
node.h Remove unused NOTIFICATION_NODE_RECACHE_REQUESTED notification 2023-11-06 12:16:32 +01:00
resource_preloader.cpp Remove unnecessary assignments 2023-12-13 11:06:26 -05:00
resource_preloader.h
scene_tree.cpp Merge pull request #78206 from alula/node-count-in-group 2023-12-14 17:38:00 +01:00
scene_tree.h Merge pull request #78206 from alula/node-count-in-group 2023-12-14 17:38:00 +01:00
SCsub
shader_globals_override.cpp
shader_globals_override.h
timer.cpp
timer.h
viewport.cpp Fix changing gui_embed_subwindows while a child window is displayed 2024-01-03 10:09:51 +01:00
viewport.h fix crash on hiding grandparent on mouse exit 2023-12-02 14:24:56 -05:00
window.cpp Limit window size updates on title translation change. 2023-12-06 10:51:27 +02:00
window.h