godot/servers
Clay 623a050269 Ensure that only visible paired lights are used
This is a longstanding issue in both the Mobile and GL Compatibility renderer.

Meshes pair with all lights that touch them, and then at draw time, we send all paired lights indices to the shader (even if that light isn't visible). The problem is that non-visible lights aren't uploaded to the GPU and don't have an index. So we end up using a bogus index
2023-10-17 13:02:46 +02:00
..
audio Tweak property order in the inspector for AudioStreamRandomizer 2023-09-27 00:19:29 +02:00
camera
debugger [Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-25 18:45:30 +02:00
extensions Update PinJoint2D API with angle limits and motor speed 2023-09-26 10:29:23 +02:00
movie_writer Add error checks for DirAccess creation. 2023-09-26 03:07:43 +01:00
navigation
physics_2d Merge pull request #83003 from AThousandShips/null_check_extra 2023-10-09 15:37:14 +02:00
physics_3d Merge pull request #83003 from AThousandShips/null_check_extra 2023-10-09 15:37:14 +02:00
rendering Ensure that only visible paired lights are used 2023-10-17 13:02:46 +02:00
text [Bitmap fonts] Add support for scaling. 2023-10-13 12:57:45 +03:00
xr
audio_server.cpp [Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-25 18:45:30 +02:00
audio_server.h
camera_server.cpp
camera_server.h
display_server_headless.h
display_server.cpp [macOS] Add about_to_open and popup_hide callback for the global menus, move part of logic to the PopupMenu to allow live menu modification. 2023-10-04 09:49:51 +03:00
display_server.h Merge pull request #81218 from bruvzg/_temp_fs 2023-10-04 15:34:16 +02:00
navigation_server_2d_dummy.h Add 2D navigation mesh baking 2023-09-25 19:48:14 +02:00
navigation_server_2d.cpp Add 2D navigation mesh baking 2023-09-25 19:48:14 +02:00
navigation_server_2d.h Add 2D navigation mesh baking 2023-09-25 19:48:14 +02:00
navigation_server_3d_dummy.h Add 2D navigation mesh baking 2023-09-25 19:48:14 +02:00
navigation_server_3d.cpp Make 3D editor gizmos and debug shapes ignore fog 2023-09-27 00:54:57 +02:00
navigation_server_3d.h Add 2D navigation mesh baking 2023-09-25 19:48:14 +02:00
physics_server_2d_wrap_mt.cpp
physics_server_2d_wrap_mt.h Update PinJoint2D API with angle limits and motor speed 2023-09-26 10:29:23 +02:00
physics_server_2d.cpp Update PinJoint2D API with angle limits and motor speed 2023-09-26 10:29:23 +02:00
physics_server_2d.h Update PinJoint2D API with angle limits and motor speed 2023-09-26 10:29:23 +02:00
physics_server_3d_wrap_mt.cpp
physics_server_3d_wrap_mt.h
physics_server_3d.cpp Fix missing clear for some set_exclude* query parameter methods 2023-09-21 13:30:57 +02:00
physics_server_3d.h Moved face_index field in 3D RayResult to end of struct 2023-09-26 23:18:16 +02:00
register_server_types.cpp Moved face_index field in 3D RayResult to end of struct 2023-09-26 23:18:16 +02:00
register_server_types.h
rendering_server.cpp Fix disabling depth prepass breaks opaque material 2023-10-15 12:18:13 +07:00
rendering_server.h Disable update spinner when debug redraw is active 2023-10-11 13:21:29 +02:00
SCsub
server_wrap_mt_common.h
text_server.cpp [Bitmap fonts] Add support for scaling. 2023-10-13 12:57:45 +03:00
text_server.h [Bitmap fonts] Add support for scaling. 2023-10-13 12:57:45 +03:00
xr_server.cpp
xr_server.h