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81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
43 lines
1.8 KiB
XML
43 lines
1.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeMix" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Linearly interpolates between two values within the visual shader graph.
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</brief_description>
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<description>
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Translates to [code]mix(a, b, weight)[/code] in the shader language.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeMix.OpType" default="0">
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A type of operands and returned value.
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</member>
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</members>
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<constants>
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<constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
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A floating-point scalar.
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</constant>
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<constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType">
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A 2D vector type.
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</constant>
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<constant name="OP_TYPE_VECTOR_2D_SCALAR" value="2" enum="OpType">
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The [code]a[/code] and [code]b[/code] ports use a 2D vector type. The [code]weight[/code] port uses a scalar type.
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</constant>
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<constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType">
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A 3D vector type.
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</constant>
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<constant name="OP_TYPE_VECTOR_3D_SCALAR" value="4" enum="OpType">
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The [code]a[/code] and [code]b[/code] ports use a 3D vector type. The [code]weight[/code] port uses a scalar type.
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</constant>
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<constant name="OP_TYPE_VECTOR_4D" value="5" enum="OpType">
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A 4D vector type.
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</constant>
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<constant name="OP_TYPE_VECTOR_4D_SCALAR" value="6" enum="OpType">
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The [code]a[/code] and [code]b[/code] ports use a 4D vector type. The [code]weight[/code] port uses a scalar type.
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</constant>
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<constant name="OP_TYPE_MAX" value="7" enum="OpType">
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Represents the size of the [enum OpType] enum.
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</constant>
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</constants>
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</class>
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