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81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
54 lines
2.3 KiB
XML
54 lines
2.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AudioStreamGeneratorPlayback" inherits="AudioStreamPlaybackResampled" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Plays back audio generated using [AudioStreamGenerator].
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</brief_description>
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<description>
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This class is meant to be used with [AudioStreamGenerator] to play back the generated audio in real-time.
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</description>
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<tutorials>
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<link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link>
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<link title="Godot 3.2 will get new audio features">https://godotengine.org/article/godot-32-will-get-new-audio-features</link>
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</tutorials>
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<methods>
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<method name="can_push_buffer" qualifiers="const">
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<return type="bool" />
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<param index="0" name="amount" type="int" />
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<description>
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Returns [code]true[/code] if a buffer of the size [param amount] can be pushed to the audio sample data buffer without overflowing it, [code]false[/code] otherwise.
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</description>
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</method>
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<method name="clear_buffer">
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<return type="void" />
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<description>
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Clears the audio sample data buffer.
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</description>
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</method>
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<method name="get_frames_available" qualifiers="const">
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<return type="int" />
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<description>
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Returns the number of frames that can be pushed to the audio sample data buffer without overflowing it. If the result is [code]0[/code], the buffer is full.
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</description>
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</method>
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<method name="get_skips" qualifiers="const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="push_buffer">
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<return type="bool" />
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<param index="0" name="frames" type="PackedVector2Array" />
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<description>
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Pushes several audio data frames to the buffer. This is usually more efficient than [method push_frame] in C# and compiled languages via GDExtension, but [method push_buffer] may be [i]less[/i] efficient in GDScript.
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</description>
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</method>
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<method name="push_frame">
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<return type="bool" />
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<param index="0" name="frame" type="Vector2" />
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<description>
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Pushes a single audio data frame to the buffer. This is usually less efficient than [method push_buffer] in C# and compiled languages via GDExtension, but [method push_frame] may be [i]more[/i] efficient in GDScript.
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</description>
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</method>
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</methods>
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</class>
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