..
animation_blend_space_1d.cpp
Signals: Port connect calls to use callable_mp
2020-02-28 14:24:09 +01:00
animation_blend_space_1d.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
animation_blend_space_2d.cpp
Signals: Port connect calls to use callable_mp
2020-02-28 14:24:09 +01:00
animation_blend_space_2d.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
animation_blend_tree.cpp
Signals: Port connect calls to use callable_mp
2020-02-28 14:24:09 +01:00
animation_blend_tree.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
animation_cache.cpp
Signals: Port connect calls to use callable_mp
2020-02-28 14:24:09 +01:00
animation_cache.h
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
animation_node_state_machine.cpp
Signals: Port connect calls to use callable_mp
2020-02-28 14:24:09 +01:00
animation_node_state_machine.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
animation_player.cpp
Signals: Manually port most of remaining connect_compat uses
2020-02-28 14:24:09 +01:00
animation_player.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
animation_tree.cpp
Signals: Port connect calls to use callable_mp
2020-02-28 14:24:09 +01:00
animation_tree.h
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
root_motion_view.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
root_motion_view.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
SCsub
skeleton_ik.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
skeleton_ik.h
Fix code formatting issues and VS compilation
2020-02-11 12:05:19 +01:00
tween.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
tween.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00