godot/scene
Rémi Verschelde 620030b600
Merge pull request #36640 from reduz/resource-loader-refactor
Removed ResourceInteractiveLoader, add built-in threaded loading.
2020-02-28 17:21:16 +01:00
..
2d Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
3d Merge pull request #36640 from reduz/resource-loader-refactor 2020-02-28 17:21:16 +01:00
animation Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
audio Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
debugger Fix debugger crash inspecting freed object. 2020-02-25 15:00:52 +01:00
gui Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
main Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
resources Merge pull request #36640 from reduz/resource-loader-refactor 2020-02-28 17:21:16 +01:00
register_scene_types.cpp Renamed NavigationPolygonInstance to NavigationRegion2D 2020-02-28 08:28:53 +01:00
register_scene_types.h
scene_string_names.cpp Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
scene_string_names.h Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
SCsub