godot/modules/websocket
Rémi Verschelde 213a85521d doc: Sync classref with current source
Handle removal of Pool*Array types and other recent changes.
2020-02-18 14:02:02 +01:00
..
doc_classes doc: Sync classref with current source 2020-02-18 14:02:02 +01:00
config.py
emws_client.cpp Fix EMWSClient::get_connection_status(), try catch 2020-02-15 17:34:09 +01:00
emws_client.h
emws_peer.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
emws_peer.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
emws_server.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
emws_server.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
packet_buffer.h
register_types.cpp
register_types.h
SCsub
websocket_client.cpp
websocket_client.h
websocket_macros.h
websocket_multiplayer_peer.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
websocket_multiplayer_peer.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
websocket_peer.cpp Disable Nagle's algorithm for WebSocket TCP. 2020-01-28 14:10:46 +01:00
websocket_peer.h Disable Nagle's algorithm for WebSocket TCP. 2020-01-28 14:10:46 +01:00
websocket_server.cpp Lower WebSocket latency, fixes. 2020-01-24 14:50:53 +01:00
websocket_server.h
wsl_client.cpp Disable Nagle's algorithm for WebSocket TCP. 2020-01-28 14:10:46 +01:00
wsl_client.h
wsl_peer.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
wsl_peer.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
wsl_server.cpp Disable Nagle's algorithm for WebSocket TCP. 2020-01-28 14:10:46 +01:00
wsl_server.h