godot/scene/resources
Clay John 61c7b7fb13
Merge pull request #67853 from Zylann/fix_lods_with_doubles
Fix usages of mesh simplification functions in float=64 builds
2023-01-02 12:33:44 -07:00
..
default_theme Add fallback values for font and scale to the default theme 2022-12-21 19:29:12 +03:00
animation_library.cpp Add animation_changed signal to AnimationLibrary 2022-11-21 15:39:03 -05:00
animation_library.h Add animation_changed signal to AnimationLibrary 2022-11-21 15:39:03 -05:00
animation.cpp Add inspector plugin for key time edit & Change find key argument 2022-12-22 10:03:06 +09:00
animation.h Add inspector plugin for key time edit & Change find key argument 2022-12-22 10:03:06 +09:00
audio_stream_wav.cpp
audio_stream_wav.h
bit_map.cpp Fix typos with codespell 2022-12-15 12:24:08 +01:00
bit_map.h Fix polygon generation in BitMap 2022-11-17 10:31:14 +01:00
bone_map.cpp Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
bone_map.h
box_shape_3d.cpp
box_shape_3d.h
camera_attributes.cpp Fix inspector not showing name for LabelSettings.font 2022-11-25 12:48:37 +08:00
camera_attributes.h
canvas_item_material.cpp
canvas_item_material.h
capsule_shape_2d.cpp
capsule_shape_2d.h
capsule_shape_3d.cpp
capsule_shape_3d.h
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp
concave_polygon_shape_3d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp Optimize Convex Collision 2022-10-13 19:07:53 +02:00
convex_polygon_shape_3d.h
curve.cpp Fix typos with codespell 2022-12-15 12:24:08 +01:00
curve.h Handle corner cases for curve baking 2022-12-14 08:52:14 +08:00
cylinder_shape_3d.cpp
cylinder_shape_3d.h
environment.cpp Clean up Basis from Euler code 2022-10-21 17:54:49 -05:00
environment.h
fog_material.cpp
fog_material.h
font.cpp Use system fonts as fallback and improve system font handling. 2022-12-04 18:44:20 +02:00
font.h Use system fonts as fallback and improve system font handling. 2022-12-04 18:44:20 +02:00
gradient.cpp
gradient.h
height_map_shape_3d.cpp
height_map_shape_3d.h
immediate_mesh.cpp
immediate_mesh.h
importer_mesh.cpp Merge pull request #67853 from Zylann/fix_lods_with_doubles 2023-01-02 12:33:44 -07:00
importer_mesh.h Use a more specific type for Mesh create_(convex|trimesh)_shape 2022-11-25 11:43:11 -06:00
label_settings.cpp Fix inspector not showing name for LabelSettings.font 2022-11-25 12:48:37 +08:00
label_settings.h
material.cpp Use circular fade instead of linear fade for distance fade 2022-12-05 22:35:11 +01:00
material.h
mesh_data_tool.cpp
mesh_data_tool.h
mesh_library.cpp Change GridMap navigation_layers to be per mesh_library item 2022-12-20 20:51:32 +01:00
mesh_library.h Change GridMap navigation_layers to be per mesh_library item 2022-12-20 20:51:32 +01:00
mesh.cpp Switch surface indexing to start at 0 so string name matches integer index 2022-12-16 16:26:46 -08:00
mesh.h Switch surface indexing to start at 0 so string name matches integer index 2022-12-16 16:26:46 -08:00
multimesh.cpp Queue redraw when MultiMesh instance transform changes 2022-12-15 17:01:17 -08:00
multimesh.h
navigation_mesh.cpp Remove deprecated NavigationMesh compatibility parts 2022-12-22 11:06:48 +01:00
navigation_mesh.h Fix typo and ensure backwards compatibility for changed property names 2022-12-20 09:57:54 +01:00
navigation_polygon.cpp Fix Navigation API abbreviations inconsistency 2022-12-17 22:06:22 +01:00
navigation_polygon.h Fix Navigation API abbreviations inconsistency 2022-12-17 22:06:22 +01:00
packed_scene.cpp Fix unable to disconnect signal in Editor once created 2022-12-08 13:36:48 +01:00
packed_scene.h Add PackedScene::reload_from_file() override 2022-11-28 10:23:02 -05:00
particle_process_material.cpp Merge pull request #66349 from A-Lamia/Amount_At_Collision 2022-10-13 09:03:43 +02:00
particle_process_material.h particles: add amount property to sub property collision. 2022-10-13 04:25:18 +11:00
physics_material.cpp
physics_material.h
polygon_path_finder.cpp
polygon_path_finder.h
primitive_meshes.cpp Add properties to disable top/bottom cap generation in TubeTrailMesh 2022-12-19 17:29:32 +01:00
primitive_meshes.h Add properties to disable top/bottom cap generation in TubeTrailMesh 2022-12-19 17:29:32 +01:00
rectangle_shape_2d.cpp
rectangle_shape_2d.h
resource_format_text.cpp Use buffer to speed up copying/transcribing when renaming dependencies 2022-12-13 17:19:48 +08:00
resource_format_text.h
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp
separation_ray_shape_2d.h
separation_ray_shape_3d.cpp
separation_ray_shape_3d.h
shader_include.cpp Use system fonts as fallback and improve system font handling. 2022-12-04 18:44:20 +02:00
shader_include.h
shader.cpp Use system fonts as fallback and improve system font handling. 2022-12-04 18:44:20 +02:00
shader.h
shape_2d.cpp Move GDScript uninitialization to GDScriptLanguage::finalize() 2022-12-06 09:35:39 -05:00
shape_2d.h
shape_3d.cpp Move GDScript uninitialization to GDScriptLanguage::finalize() 2022-12-06 09:35:39 -05:00
shape_3d.h
skeleton_modification_2d_ccdik.cpp
skeleton_modification_2d_ccdik.h
skeleton_modification_2d_fabrik.cpp
skeleton_modification_2d_fabrik.h Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
skeleton_modification_2d_jiggle.cpp
skeleton_modification_2d_jiggle.h
skeleton_modification_2d_lookat.cpp
skeleton_modification_2d_lookat.h
skeleton_modification_2d_physicalbones.cpp
skeleton_modification_2d_physicalbones.h
skeleton_modification_2d_stackholder.cpp
skeleton_modification_2d_stackholder.h
skeleton_modification_2d_twoboneik.cpp Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
skeleton_modification_2d_twoboneik.h
skeleton_modification_2d.cpp Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
skeleton_modification_2d.h
skeleton_modification_3d_ccdik.cpp
skeleton_modification_3d_ccdik.h
skeleton_modification_3d_fabrik.cpp
skeleton_modification_3d_fabrik.h Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
skeleton_modification_3d_jiggle.cpp
skeleton_modification_3d_jiggle.h
skeleton_modification_3d_lookat.cpp
skeleton_modification_3d_lookat.h
skeleton_modification_3d_stackholder.cpp
skeleton_modification_3d_stackholder.h
skeleton_modification_3d_twoboneik.cpp
skeleton_modification_3d_twoboneik.h
skeleton_modification_3d.cpp
skeleton_modification_3d.h
skeleton_modification_stack_2d.cpp
skeleton_modification_stack_2d.h
skeleton_modification_stack_3d.cpp
skeleton_modification_stack_3d.h
skeleton_profile.cpp
skeleton_profile.h
skin.cpp
skin.h
sky_material.cpp
sky_material.h
sky.cpp
sky.h
sphere_shape_3d.cpp
sphere_shape_3d.h
sprite_frames.cpp
sprite_frames.h
style_box.cpp Simplify GDVIRTUAL_REQUIRED_CALL calls 2022-11-30 18:36:57 +01:00
style_box.h
surface_tool.cpp Fix usages of mesh simplification functions in float=64 builds 2022-11-12 00:38:00 +00:00
surface_tool.h
syntax_highlighter.cpp Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
syntax_highlighter.h
text_file.cpp
text_file.h
text_line.cpp [RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables. 2022-12-15 23:16:02 +02:00
text_line.h [RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables. 2022-12-15 23:16:02 +02:00
text_paragraph.cpp [RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables. 2022-12-15 23:16:02 +02:00
text_paragraph.h [RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables. 2022-12-15 23:16:02 +02:00
texture.cpp Change binding type of PlaceholderTexture2D.set/get_size to Vector2 2023-01-01 16:12:10 +00:00
texture.h Merge pull request #63271 from Chaosus/fix_texture_error 2022-10-11 16:17:15 +02:00
theme.cpp
theme.h
tile_set.cpp TileSet Simplify tile shape polygons 2022-12-19 11:42:40 +01:00
tile_set.h Move NavigationPolygon to dedicated resource file 2022-12-17 19:52:40 +01:00
video_stream.h
visual_shader_nodes.cpp Visual Shader UVFunc keep existing input value on function change 2022-11-10 04:31:05 -08:00
visual_shader_nodes.h
visual_shader_particle_nodes.cpp Optimize a code generation of visual shader particles 2022-12-11 12:35:48 +03:00
visual_shader_particle_nodes.h
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h
visual_shader.cpp Optimize a code generation of visual shader particles 2022-12-11 12:35:48 +03:00
visual_shader.h
world_2d.cpp
world_2d.h
world_3d.cpp
world_3d.h
world_boundary_shape_2d.cpp
world_boundary_shape_2d.h
world_boundary_shape_3d.cpp
world_boundary_shape_3d.h