godot/servers
2021-11-29 12:54:24 +03:00
..
audio
camera
physics_2d Fix RigidDynamicBody gaining momentum with bounce 2021-11-25 09:51:57 -07:00
physics_3d Fix RigidDynamicBody gaining momentum with bounce 2021-11-25 09:51:57 -07:00
rendering Fix INDEX built-in in a process function of particle shader 2021-11-29 12:54:24 +03:00
text Add methods to get position from column and line in TextEdit 2021-11-22 15:13:13 +03:00
xr
audio_server.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
audio_server.h
camera_server.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
camera_server.h
display_server_headless.h Added more empty definitions for headless display server 2021-11-25 16:28:23 +00:00
display_server.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
display_server.h Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
navigation_server_2d.cpp
navigation_server_2d.h
navigation_server_3d.cpp
navigation_server_3d.h
physics_server_2d_wrap_mt.cpp
physics_server_2d_wrap_mt.h Separate space override modes for gravity/damping in Area 2021-11-09 10:29:24 -07:00
physics_server_2d.cpp Merge pull request #54810 from nekomatata/area-separate-override-modes 2021-11-11 15:11:21 -07:00
physics_server_2d.h Merge pull request #54810 from nekomatata/area-separate-override-modes 2021-11-11 15:11:21 -07:00
physics_server_3d_wrap_mt.cpp
physics_server_3d_wrap_mt.h Separate space override modes for gravity/damping in Area 2021-11-09 10:29:24 -07:00
physics_server_3d.cpp Merge pull request #54810 from nekomatata/area-separate-override-modes 2021-11-11 15:11:21 -07:00
physics_server_3d.h Merge pull request #54810 from nekomatata/area-separate-override-modes 2021-11-11 15:11:21 -07:00
register_server_types.cpp Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
register_server_types.h
rendering_server.cpp Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
rendering_server.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
SCsub
server_wrap_mt_common.h
text_server.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
text_server.h Add methods to get position from column and line in TextEdit 2021-11-22 15:13:13 +03:00
xr_server.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
xr_server.h