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audio
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camera
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physics_2d
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Fix RigidDynamicBody gaining momentum with bounce
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2021-11-25 09:51:57 -07:00 |
physics_3d
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Fix RigidDynamicBody gaining momentum with bounce
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2021-11-25 09:51:57 -07:00 |
rendering
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Fix INDEX built-in in a process function of particle shader
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2021-11-29 12:54:24 +03:00 |
text
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Add methods to get position from column and line in TextEdit
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2021-11-22 15:13:13 +03:00 |
xr
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audio_server.cpp
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Rename remove() to remove_at() when removing by index
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2021-11-23 18:58:57 -07:00 |
audio_server.h
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camera_server.cpp
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Rename remove() to remove_at() when removing by index
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2021-11-23 18:58:57 -07:00 |
camera_server.h
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display_server_headless.h
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Added more empty definitions for headless display server
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2021-11-25 16:28:23 +00:00 |
display_server.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
display_server.h
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Add GLES2 2D renderer + Linux display manager
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2021-10-30 02:05:48 +02:00 |
navigation_server_2d.cpp
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navigation_server_2d.h
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navigation_server_3d.cpp
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navigation_server_3d.h
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physics_server_2d_wrap_mt.cpp
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physics_server_2d_wrap_mt.h
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Separate space override modes for gravity/damping in Area
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2021-11-09 10:29:24 -07:00 |
physics_server_2d.cpp
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Merge pull request #54810 from nekomatata/area-separate-override-modes
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2021-11-11 15:11:21 -07:00 |
physics_server_2d.h
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Merge pull request #54810 from nekomatata/area-separate-override-modes
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2021-11-11 15:11:21 -07:00 |
physics_server_3d_wrap_mt.cpp
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physics_server_3d_wrap_mt.h
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Separate space override modes for gravity/damping in Area
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2021-11-09 10:29:24 -07:00 |
physics_server_3d.cpp
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Merge pull request #54810 from nekomatata/area-separate-override-modes
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2021-11-11 15:11:21 -07:00 |
physics_server_3d.h
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Merge pull request #54810 from nekomatata/area-separate-override-modes
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2021-11-11 15:11:21 -07:00 |
register_server_types.cpp
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Use parameter classes instead of arguments for all physics queries
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2021-11-04 11:44:39 -07:00 |
register_server_types.h
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rendering_server.cpp
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
rendering_server.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
SCsub
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server_wrap_mt_common.h
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text_server.cpp
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Rename remove() to remove_at() when removing by index
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2021-11-23 18:58:57 -07:00 |
text_server.h
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Add methods to get position from column and line in TextEdit
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2021-11-22 15:13:13 +03:00 |
xr_server.cpp
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Rename remove() to remove_at() when removing by index
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2021-11-23 18:58:57 -07:00 |
xr_server.h
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