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d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
220 lines
8.5 KiB
C++
220 lines
8.5 KiB
C++
/**************************************************************************/
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/* test_path_follow_3d.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TEST_PATH_FOLLOW_3D_H
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#define TEST_PATH_FOLLOW_3D_H
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#include "scene/3d/path_3d.h"
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#include "tests/test_macros.h"
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namespace TestPathFollow3D {
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TEST_CASE("[PathFollow3D] Sampling with progress ratio") {
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const Ref<Curve3D> &curve = memnew(Curve3D());
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curve->add_point(Vector3(0, 0, 0));
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curve->add_point(Vector3(100, 0, 0));
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curve->add_point(Vector3(100, 100, 0));
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curve->add_point(Vector3(100, 100, 100));
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curve->add_point(Vector3(100, 0, 100));
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const Path3D *path = memnew(Path3D);
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path->set_curve(curve);
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const PathFollow3D *path_follow_3d = memnew(PathFollow3D);
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path->add_child(path_follow_3d);
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path_follow_3d->set_progress_ratio(0);
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CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(0, 0, 0));
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path_follow_3d->set_progress_ratio(0.125);
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CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(50, 0, 0));
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path_follow_3d->set_progress_ratio(0.25);
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CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 0, 0);
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path_follow_3d->set_progress_ratio(0.375);
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CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 50, 0)));
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path_follow_3d->set_progress_ratio(0.5);
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CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 100, 0)));
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path_follow_3d->set_progress_ratio(0.625);
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CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 100, 50)));
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path_follow_3d->set_progress_ratio(0.75);
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CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 100, 100)));
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path_follow_3d->set_progress_ratio(0.875);
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CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 50, 100)));
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path_follow_3d->set_progress_ratio(1);
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CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 0, 100)));
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memdelete(path);
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}
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TEST_CASE("[PathFollow3D] Sampling with progress") {
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const Ref<Curve3D> &curve = memnew(Curve3D());
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curve->add_point(Vector3(0, 0, 0));
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curve->add_point(Vector3(100, 0, 0));
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curve->add_point(Vector3(100, 100, 0));
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curve->add_point(Vector3(100, 100, 100));
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curve->add_point(Vector3(100, 0, 100));
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const Path3D *path = memnew(Path3D);
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path->set_curve(curve);
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const PathFollow3D *path_follow_3d = memnew(PathFollow3D);
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path->add_child(path_follow_3d);
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path_follow_3d->set_progress(0);
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CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(0, 0, 0));
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path_follow_3d->set_progress(50);
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CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(50, 0, 0));
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path_follow_3d->set_progress(100);
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CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 0, 0);
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path_follow_3d->set_progress(150);
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CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 50, 0)));
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path_follow_3d->set_progress(200);
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CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 100, 0)));
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path_follow_3d->set_progress(250);
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CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 100, 50)));
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path_follow_3d->set_progress(300);
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CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 100, 100)));
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path_follow_3d->set_progress(350);
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CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 50, 100)));
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path_follow_3d->set_progress(400);
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CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 0, 100)));
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memdelete(path);
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}
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TEST_CASE("[PathFollow3D] Removal of a point in curve") {
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const Ref<Curve3D> &curve = memnew(Curve3D());
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curve->add_point(Vector3(0, 0, 0));
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curve->add_point(Vector3(100, 0, 0));
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curve->add_point(Vector3(100, 100, 0));
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const Path3D *path = memnew(Path3D);
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path->set_curve(curve);
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const PathFollow3D *path_follow_3d = memnew(PathFollow3D);
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path->add_child(path_follow_3d);
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path_follow_3d->set_progress_ratio(0.5);
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CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector2(100, 0, 0)));
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curve->remove_point(1);
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CHECK_MESSAGE(
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path_follow_3d->get_transform().get_origin().is_equal_approx(Vector2(50, 50, 0)),
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"Path follow's position should be updated after removing a point from the curve");
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memdelete(path);
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}
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TEST_CASE("[PathFollow3D] Progress ratio out of range") {
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const Ref<Curve3D> &curve = memnew(Curve3D());
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curve->add_point(Vector3(0, 0, 0));
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curve->add_point(Vector3(100, 0, 0));
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const Path3D *path = memnew(Path3D);
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path->set_curve(curve);
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const PathFollow3D *path_follow_3d = memnew(PathFollow3D);
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path->add_child(path_follow_3d);
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path_follow_3d->set_loop(true);
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path_follow_3d->set_progress_ratio(-0.3);
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CHECK_MESSAGE(
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path_follow_3d->get_progress_ratio() == 0.7,
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"Progress Ratio should loop back from the end in the opposite direction");
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path_follow_3d->set_progress_ratio(1.3);
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CHECK_MESSAGE(
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path_follow_3d->get_progress_ratio() == 0.3,
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"Progress Ratio should loop back from the end in the opposite direction");
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path_follow_3d->set_loop(false);
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path_follow_3d->set_progress_ratio(-0.3);
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CHECK_MESSAGE(
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path_follow_3d->get_progress_ratio() == 0,
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"Progress Ratio should be clamped at 0");
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path_follow_3d->set_progress_ratio(1.3);
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CHECK_MESSAGE(
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path_follow_3d->get_progress_ratio() == 1,
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"Progress Ratio should be clamped at 1");
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memdelete(path);
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}
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TEST_CASE("[PathFollow3D] Progress out of range") {
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const Ref<Curve3D> &curve = memnew(Curve3D());
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curve->add_point(Vector3(0, 0, 0));
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curve->add_point(Vector3(100, 0, 0));
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const Path3D *path = memnew(Path3D);
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path->set_curve(curve);
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const PathFollow3D *path_follow_3d = memnew(PathFollow3D);
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path->add_child(path_follow_3d);
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path_follow_3d->set_loop(true);
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path_follow_3d->set_progress(-50);
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CHECK_MESSAGE(
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path_follow_3d->get_progress() == 50,
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"Progress should loop back from the end in the opposite direction");
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path_follow_3d->set_progress(150);
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CHECK_MESSAGE(
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path_follow_3d->get_progress() == 50,
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"Progress should loop back from the end in the opposite direction");
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path_follow_3d->set_loop(false);
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path_follow_3d->set_progress(-50);
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CHECK_MESSAGE(
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path_follow_3d->get_progress() == 0,
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"Progress should be clamped at 0");
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path_follow_3d->set_progress(150);
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CHECK_MESSAGE(
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path_follow_3d->get_progress() == 100,
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"Progress should be clamped at max value of curve");
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memdelete(path);
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}
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} // namespace TestPathFollow3D
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#endif // TEST_PATH_FOLLOW_3D_H
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