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GPUParticles attractors and collision are currently only available in 3D. Their 2D counterparts haven't been implemented yet, but they will use separate nodes.
14 lines
371 B
XML
14 lines
371 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GPUParticlesCollisionSphere3D" inherits="GPUParticlesCollision3D" version="4.0">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
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</member>
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</members>
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</class>
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