godot/doc/classes/GPUParticlesCollisionSphere3D.xml
Hugo Locurcio cf936ae0dd
Rename GPUParticles attractor and collision nodes to have a 3D suffix
GPUParticles attractors and collision are currently only available in 3D.
Their 2D counterparts haven't been implemented yet, but they will use
separate nodes.
2021-12-08 00:21:05 +01:00

14 lines
371 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="GPUParticlesCollisionSphere3D" inherits="GPUParticlesCollision3D" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<members>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
</member>
</members>
</class>