mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
b6dc799e64
Allows synchronizing (sub-)resource properties, transform components, etc. by using subnames. As an example, `.:transform.x` will only synchronize the `x` component of the root transform instead of the whole transform. This can also be used to synchronize a resource own properties, as long as they are synchronizable (i.e. the property itself is not an Object, RID, or Callable). |
||
---|---|---|
.. | ||
doc_classes | ||
editor | ||
config.py | ||
multiplayer_debugger.cpp | ||
multiplayer_debugger.h | ||
multiplayer_spawner.cpp | ||
multiplayer_spawner.h | ||
multiplayer_synchronizer.cpp | ||
multiplayer_synchronizer.h | ||
register_types.cpp | ||
register_types.h | ||
scene_cache_interface.cpp | ||
scene_cache_interface.h | ||
scene_multiplayer.cpp | ||
scene_multiplayer.h | ||
scene_replication_config.cpp | ||
scene_replication_config.h | ||
scene_replication_interface.cpp | ||
scene_replication_interface.h | ||
scene_rpc_interface.cpp | ||
scene_rpc_interface.h | ||
SCsub |