mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
e12c89e8c9
Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.
43 lines
1.7 KiB
C++
43 lines
1.7 KiB
C++
/*
|
|
Bullet Continuous Collision Detection and Physics Library
|
|
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#ifndef B3_TRIANGLE_CALLBACK_H
|
|
#define B3_TRIANGLE_CALLBACK_H
|
|
|
|
#include "Bullet3Common/b3Vector3.h"
|
|
|
|
|
|
///The b3TriangleCallback provides a callback for each overlapping triangle when calling processAllTriangles.
|
|
///This callback is called by processAllTriangles for all b3ConcaveShape derived class, such as b3BvhTriangleMeshShape, b3StaticPlaneShape and b3HeightfieldTerrainShape.
|
|
class b3TriangleCallback
|
|
{
|
|
public:
|
|
|
|
virtual ~b3TriangleCallback();
|
|
virtual void processTriangle(b3Vector3* triangle, int partId, int triangleIndex) = 0;
|
|
};
|
|
|
|
class b3InternalTriangleIndexCallback
|
|
{
|
|
public:
|
|
|
|
virtual ~b3InternalTriangleIndexCallback();
|
|
virtual void internalProcessTriangleIndex(b3Vector3* triangle,int partId,int triangleIndex) = 0;
|
|
};
|
|
|
|
|
|
|
|
#endif //B3_TRIANGLE_CALLBACK_H
|