godot/platform
Fabio Alessandrelli 611c4998e8 [HTML5] EditorRunNative works with GDNative.
This "breaks" our loading bar logic (libraries are not counted).
Fixing it is non trivial and probably deserves investigating a different
strategy.
2020-12-05 00:55:07 +01:00
..
android fix android wrong multi-touch pointerid 2020-12-03 13:34:04 +01:00
iphone Merge pull request #42648 from naithar/fix/native_video_view 2020-11-24 10:41:01 +01:00
javascript [HTML5] EditorRunNative works with GDNative. 2020-12-05 00:55:07 +01:00
linuxbsd X11: Include limits.h for LONG_MAX 2020-12-02 15:43:29 +01:00
osx OSX: Remove tmp .app folder instead of moving to trash 2020-12-03 10:07:40 +01:00
server [Complex Text Layouts] Add third-party TextServer dependencies (ICU, HarfBuzz, Graphite). 2020-11-26 13:55:27 +02:00
uwp
windows [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
register_platform_apis.h
SCsub