godot/platform/web
Fredia Huya-Kouadio 764de7fe31 Collapse the gdextension arguments into the GDExtensionData struct
This is used to reduce the number of arguments to `OS::open_dynamic_library(...)`.
2024-04-19 07:56:02 -07:00
..
api
doc_classes
export
js
.eslintrc.engine.js
.eslintrc.html.js
.eslintrc.js
.eslintrc.libs.js
.eslintrc.sw.js
audio_driver_web.cpp
audio_driver_web.h
detect.py Fix platform name in the message about unsupported CPU architecture 2024-03-17 09:28:53 +02:00
display_server_web.cpp
display_server_web.h
dom_keys.inc
emscripten_helpers.py
godot_audio.h
godot_js.h
godot_webgl2.h
http_client_web.cpp
http_client_web.h
javascript_bridge_singleton.cpp
os_web.cpp Collapse the gdextension arguments into the GDExtensionData struct 2024-04-19 07:56:02 -07:00
os_web.h Collapse the gdextension arguments into the GDExtensionData struct 2024-04-19 07:56:02 -07:00
package-lock.json
package.json
platform_config.h
platform_gl.h
README.md
SCsub Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
serve.py [Web] Fix serve.py utility on Windows 2024-04-15 19:16:50 +02:00
web_main.cpp
web_runtime.cpp

Web platform port

This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for additional files used by this platform such as the html shell (web page).

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.