godot/core/io
Ruslan Mustakov 6106fd88d4 Remove junk output
Remove several prints that were added for engine debugging, but are
of no use to the end user, and only pollute the editor and game logs.
2017-10-13 12:40:19 +07:00
..
compression.cpp Enable building against system zstd. 2017-09-23 23:46:47 -04:00
compression.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
config_file.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
config_file.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
file_access_buffered_fa.h Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_buffered.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
file_access_buffered.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
file_access_compressed.cpp Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_compressed.h Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_encrypted.cpp Remove junk output 2017-10-13 12:40:19 +07:00
file_access_encrypted.h Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_memory.cpp Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_memory.h Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_network.cpp Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_network.h Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_pack.cpp Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_pack.h Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_zip.cpp Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_zip.h Extract logging logic 2017-09-25 16:19:21 +07:00
http_client.cpp Fixed a bug where ssl would force validation even though you told it not to. 2017-10-03 13:53:23 -05:00
http_client.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
image_loader.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
image_loader.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
ip_address.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
ip_address.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
ip.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
ip.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
json.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
json.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
logger.cpp Define va_copy with --std=c++03 (fixes #11979) 2017-10-10 12:09:59 +07:00
logger.h Extract logging logic 2017-09-25 16:19:21 +07:00
marshalls.cpp Fix binary marshalling of Objects 2017-10-08 20:13:46 +02:00
marshalls.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
networked_multiplayer_peer.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
networked_multiplayer_peer.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
packet_peer_udp.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
packet_peer_udp.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
packet_peer.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
packet_peer.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
pck_packer.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
pck_packer.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
resource_format_binary.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
resource_format_binary.h Fix unused variable warnings 2017-09-08 15:03:53 +02:00
resource_import.cpp fixed the OS.has_feature() API, and added support for 32 and 64. 2017-10-03 17:36:14 -03:00
resource_import.h Fix import order, so scenes are imported after textures. 2017-09-20 21:04:20 -03:00
resource_loader.cpp Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844 2017-10-05 15:34:34 -03:00
resource_loader.h Fix import order, so scenes are imported after textures. 2017-09-20 21:04:20 -03:00
resource_saver.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
resource_saver.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
SCsub
stream_peer_ssl.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
stream_peer_ssl.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
stream_peer_tcp.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
stream_peer_tcp.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
stream_peer.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
stream_peer.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
tcp_server.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
tcp_server.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
translation_loader_po.cpp Fix use of unitialized variables 2017-09-02 01:59:26 +02:00
translation_loader_po.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
xml_parser.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
xml_parser.h Fix signed and unsigned comparisons 2017-09-01 08:13:12 +02:00
zip_io.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00