godot/core/variant
Rémi Verschelde 60ffa9645a
Merge pull request #96864 from KoBeWi/dictionerrory
Fix `Dictionary.merge()` type validation
2024-09-12 09:25:42 +02:00
..
array.cpp Fix Unable to use ResourceLoader in C# after threaded load in GDScript #92798 2024-09-11 19:03:55 -04:00
array.h Fix Unable to use ResourceLoader in C# after threaded load in GDScript #92798 2024-09-11 19:03:55 -04:00
binder_common.h binder_common: Fix uninitialized marshalling 2024-08-09 05:15:54 +00:00
callable_bind.cpp
callable_bind.h
callable.cpp Core: Сheck r_error after calling callp() 2024-08-30 21:09:30 +03:00
callable.h
container_type_validate.h
dictionary.cpp Fix Dictionary.merge() type validation 2024-09-11 17:22:49 +02:00
dictionary.h Implement typed dictionaries 2024-09-04 10:27:26 -05:00
method_ptrcall.h
native_ptr.h
SCsub
type_info.h Add metadata for char16_t and char32_t 2024-09-12 02:15:55 +02:00
typed_array.h
typed_dictionary.h Implement typed dictionaries 2024-09-04 10:27:26 -05:00
variant_call.cpp Implement typed dictionaries 2024-09-04 10:27:26 -05:00
variant_callable.cpp
variant_callable.h
variant_construct.cpp Implement typed dictionaries 2024-09-04 10:27:26 -05:00
variant_construct.h Implement typed dictionaries 2024-09-04 10:27:26 -05:00
variant_destruct.cpp
variant_destruct.h
variant_internal.h Remove unused initialize_ref 2024-07-03 13:32:50 -07:00
variant_op.cpp
variant_op.h Revert "Make freed object different than null in comparison operators" 2024-07-01 14:11:43 +02:00
variant_parser.cpp Implement typed dictionaries 2024-09-04 10:27:26 -05:00
variant_parser.h
variant_setget.cpp Implement typed dictionaries 2024-09-04 10:27:26 -05:00
variant_setget.h Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
variant_utility.cpp Add support for Transform2D/3D in lerp() 2024-09-03 16:59:15 +03:00
variant_utility.h
variant.cpp Core: Сheck r_error after calling callp() 2024-08-30 21:09:30 +03:00
variant.h Merge pull request #94679 from rune-scape/remove-unused-initialize_ref 2024-08-28 00:12:16 +02:00