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Setters and getters have been hidden from the documentation when the matching properties have been exposed, but some of them are parametric and require the name or index of a given parameter to be used. So they need to be properly documented with the type and name of the arguments they take. For example, CPUParticles' `set_param(Parameter param, float value)`.
54 lines
2.0 KiB
XML
54 lines
2.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PinJoint" inherits="Joint" category="Core" version="3.2">
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<brief_description>
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Pin joint for 3D shapes.
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</brief_description>
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<description>
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Pin joint for 3D rigid bodies. It pins 2 bodies (rigid or static) together.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_param" qualifiers="const">
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<return type="float">
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</return>
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<argument index="0" name="param" type="int" enum="PinJoint.Param">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_param">
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<return type="void">
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</return>
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<argument index="0" name="param" type="int" enum="PinJoint.Param">
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</argument>
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<argument index="1" name="value" type="float">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="params/bias" type="float" setter="set_param" getter="get_param" default="0.3">
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The force with which the pinned objects stay in positional relation to each other. The higher, the stronger.
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</member>
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<member name="params/damping" type="float" setter="set_param" getter="get_param" default="1.0">
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The force with which the pinned objects stay in velocity relation to each other. The higher, the stronger.
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</member>
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<member name="params/impulse_clamp" type="float" setter="set_param" getter="get_param" default="0.0">
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If above 0, this value is the maximum value for an impulse that this Joint produces.
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</member>
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</members>
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<constants>
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<constant name="PARAM_BIAS" value="0" enum="Param">
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The force with which the pinned objects stay in positional relation to each other. The higher, the stronger.
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</constant>
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<constant name="PARAM_DAMPING" value="1" enum="Param">
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The force with which the pinned objects stay in velocity relation to each other. The higher, the stronger.
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</constant>
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<constant name="PARAM_IMPULSE_CLAMP" value="2" enum="Param">
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If above 0, this value is the maximum value for an impulse that this Joint produces.
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</constant>
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</constants>
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</class>
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