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f7f6115f76
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
186 lines
5.3 KiB
XML
186 lines
5.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorInterface" inherits="Node" category="Core" version="3.2">
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<brief_description>
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Godot editor's interface.
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</brief_description>
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<description>
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EditorInterface gives you control over Godot editor's window. It allows customizing the window, saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects, and provides access to [EditorSettings], [EditorFileSystem], [EditorResourcePreview], [ScriptEditor], the editor viewport, and information about scenes.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="edit_resource">
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<return type="void">
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</return>
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<argument index="0" name="resource" type="Resource">
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</argument>
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<description>
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Edits the given [Resource].
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</description>
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</method>
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<method name="get_base_control">
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<return type="Control">
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</return>
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<description>
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Returns the main container of Godot editor's window. You can use it, for example, to retrieve the size of the container and place your controls accordingly.
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</description>
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</method>
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<method name="get_edited_scene_root">
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<return type="Node">
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</return>
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<description>
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Returns the edited (current) scene's root [Node].
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</description>
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</method>
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<method name="get_editor_settings">
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<return type="EditorSettings">
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</return>
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<description>
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Returns the [EditorSettings].
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</description>
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</method>
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<method name="get_editor_viewport">
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<return type="Control">
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</return>
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<description>
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Returns the editor [Viewport].
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</description>
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</method>
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<method name="get_inspector" qualifiers="const">
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<return type="EditorInspector">
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</return>
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<description>
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</description>
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</method>
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<method name="get_open_scenes" qualifiers="const">
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<return type="Array">
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</return>
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<description>
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Returns an [Array] with the file paths of the currently opened scenes.
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</description>
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</method>
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<method name="get_resource_filesystem">
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<return type="EditorFileSystem">
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</return>
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<description>
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Returns the [EditorFileSystem].
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</description>
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</method>
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<method name="get_resource_previewer">
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<return type="EditorResourcePreview">
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</return>
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<description>
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Returns the [EditorResourcePreview].
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</description>
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</method>
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<method name="get_script_editor">
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<return type="ScriptEditor">
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</return>
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<description>
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Returns the [ScriptEditor].
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</description>
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</method>
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<method name="get_selected_path" qualifiers="const">
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<return type="String">
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</return>
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<description>
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</description>
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</method>
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<method name="get_selection">
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<return type="EditorSelection">
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</return>
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<description>
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Returns the [EditorSelection].
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</description>
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</method>
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<method name="inspect_object">
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<return type="void">
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</return>
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<argument index="0" name="object" type="Object">
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</argument>
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<argument index="1" name="for_property" type="String" default="""">
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</argument>
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<description>
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Shows the given property on the given [code]object[/code] in the Editor's Inspector dock.
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</description>
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</method>
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<method name="is_plugin_enabled" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="plugin" type="String">
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</argument>
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<description>
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Returns the enabled status of a plugin. The plugin name is the same as its directory name.
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</description>
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</method>
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<method name="make_mesh_previews">
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<return type="Array">
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</return>
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<argument index="0" name="meshes" type="Array">
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</argument>
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<argument index="1" name="preview_size" type="int">
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</argument>
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<description>
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Returns mesh previews rendered at the given size as an [Array] of [Texture]s.
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</description>
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</method>
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<method name="open_scene_from_path">
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<return type="void">
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</return>
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<argument index="0" name="scene_filepath" type="String">
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</argument>
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<description>
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Opens the scene at the given path.
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</description>
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</method>
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<method name="reload_scene_from_path">
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<return type="void">
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</return>
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<argument index="0" name="scene_filepath" type="String">
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</argument>
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<description>
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Reloads the scene at the given path.
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</description>
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</method>
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<method name="save_scene">
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<return type="int" enum="Error">
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</return>
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<description>
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Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/code] (see [@GlobalScope] constants).
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</description>
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</method>
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<method name="save_scene_as">
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<return type="void">
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</return>
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<argument index="0" name="path" type="String">
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</argument>
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<argument index="1" name="with_preview" type="bool" default="true">
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</argument>
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<description>
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Saves the scene as a file at [code]path[/code].
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</description>
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</method>
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<method name="select_file">
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<return type="void">
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</return>
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<argument index="0" name="file" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_plugin_enabled">
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<return type="void">
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</return>
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<argument index="0" name="plugin" type="String">
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</argument>
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<argument index="1" name="enabled" type="bool">
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</argument>
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<description>
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Sets the enabled status of a plugin. The plugin name is the same as its directory name.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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