godot/modules/mono
ShyRed 60e711a115 Add Godot constants to Mono project builds
This adds constants to projects build via Godot Mono which allows project to conditionally react to different operating systems and 32/64 Bit architecture. Additionally .NET libraries could support multiple engines like Unity and Godot at the same time when compiled from Godot and reacting to definitions.
2019-05-26 08:07:55 +02:00
..
build_scripts SCons: Always use env.Prepend for CPPPATH 2019-04-30 13:12:06 +02:00
doc_classes
editor Add Godot constants to Mono project builds 2019-05-26 08:07:55 +02:00
glue [Mono] Misc Basis and AABB improvements 2019-05-22 15:23:51 -04:00
mono_gd Merge pull request #29079 from neikeq/oopsie 2019-05-21 19:54:34 +02:00
utils Fix generation of Mono Glue for Visual Studio 2017+ 2019-05-05 12:39:02 +02:00
config.py
csharp_script.cpp C#: Implement ScriptInstance::to_string 2019-05-24 00:40:20 +02:00
csharp_script.h C#: Implement ScriptInstance::to_string 2019-05-24 00:40:20 +02:00
godotsharp_defs.h
godotsharp_dirs.cpp
godotsharp_dirs.h
mono_gc_handle.cpp
mono_gc_handle.h
register_types.cpp
register_types.h
SCsub
signal_awaiter_utils.cpp
signal_awaiter_utils.h