godot/modules/mono/mono_gd
Pedro J. Estébanez f59488e94e Improve & fix Mono build
- Fix C++ compile errors about pending variable renames after the `Reference` to `RefCount` change.
- Fix C# compile errors due to the recent rename of `EnablePlugin()` and `Build()`, which are now underscore-prefixed in bindings.
- Additional rename: `godot_icall_Reference_Dtor` to  `godot_icall_RefCounted_Dtor`.
2021-06-13 11:21:14 +02:00
..
support
android_mono_config.h
gd_mono_assembly.cpp
gd_mono_assembly.h
gd_mono_cache.cpp
gd_mono_cache.h
gd_mono_class.cpp
gd_mono_class.h
gd_mono_field.cpp
gd_mono_field.h
gd_mono_header.h
gd_mono_internals.cpp Improve & fix Mono build 2021-06-13 11:21:14 +02:00
gd_mono_internals.h
gd_mono_log.cpp Merge pull request #49123 from aaronfranke/it-is-time 2021-06-12 22:55:25 +02:00
gd_mono_log.h
gd_mono_marshal.cpp Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
gd_mono_marshal.h
gd_mono_method_thunk.h
gd_mono_method.cpp
gd_mono_method.h
gd_mono_property.cpp
gd_mono_property.h
gd_mono_utils.cpp Improve & fix Mono build 2021-06-13 11:21:14 +02:00
gd_mono_utils.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
gd_mono_wasm_m2n.cpp
gd_mono_wasm_m2n.h
gd_mono.cpp
gd_mono.h
i_mono_class_member.h
managed_type.cpp
managed_type.h