mirror of
https://github.com/godotengine/godot.git
synced 2024-12-09 10:09:20 +08:00
c9c941e339
And apply it to the codebase, removing empty lines at the start of blocks.
96 lines
2.9 KiB
Python
96 lines
2.9 KiB
Python
"""Functions used to generate source files during build time
|
|
|
|
All such functions are invoked in a subprocess on Windows to prevent build flakiness.
|
|
|
|
"""
|
|
|
|
import os
|
|
from io import StringIO
|
|
from platform_methods import subprocess_main
|
|
|
|
|
|
# See also `scene/resources/default_theme/default_theme_icons_builders.py`.
|
|
def make_editor_icons_action(target, source, env):
|
|
dst = target[0]
|
|
svg_icons = source
|
|
|
|
icons_string = StringIO()
|
|
|
|
for f in svg_icons:
|
|
fname = str(f)
|
|
|
|
icons_string.write('\t"')
|
|
|
|
with open(fname, "rb") as svgf:
|
|
b = svgf.read(1)
|
|
while len(b) == 1:
|
|
icons_string.write("\\" + str(hex(ord(b)))[1:])
|
|
b = svgf.read(1)
|
|
|
|
icons_string.write('"')
|
|
if fname != svg_icons[-1]:
|
|
icons_string.write(",")
|
|
icons_string.write("\n")
|
|
|
|
s = StringIO()
|
|
s.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
|
|
s.write("#ifndef _EDITOR_ICONS_H\n")
|
|
s.write("#define _EDITOR_ICONS_H\n")
|
|
s.write("static const int editor_icons_count = {};\n".format(len(svg_icons)))
|
|
s.write("static const char *editor_icons_sources[] = {\n")
|
|
s.write(icons_string.getvalue())
|
|
s.write("};\n\n")
|
|
s.write("static const char *editor_icons_names[] = {\n")
|
|
|
|
# this is used to store the indices of thumbnail icons
|
|
thumb_medium_indices = []
|
|
thumb_big_indices = []
|
|
index = 0
|
|
for f in svg_icons:
|
|
fname = str(f)
|
|
|
|
# Trim the `.svg` extension from the string.
|
|
icon_name = os.path.basename(fname)[:-4]
|
|
# some special cases
|
|
if icon_name.endswith("MediumThumb"): # don't know a better way to handle this
|
|
thumb_medium_indices.append(str(index))
|
|
if icon_name.endswith("BigThumb"): # don't know a better way to handle this
|
|
thumb_big_indices.append(str(index))
|
|
if icon_name.endswith("GodotFile"): # don't know a better way to handle this
|
|
thumb_big_indices.append(str(index))
|
|
|
|
s.write('\t"{0}"'.format(icon_name))
|
|
|
|
if fname != svg_icons[-1]:
|
|
s.write(",")
|
|
s.write("\n")
|
|
|
|
index += 1
|
|
|
|
s.write("};\n")
|
|
|
|
if thumb_medium_indices:
|
|
s.write("\n\n")
|
|
s.write("static const int editor_md_thumbs_count = {};\n".format(len(thumb_medium_indices)))
|
|
s.write("static const int editor_md_thumbs_indices[] = {")
|
|
s.write(", ".join(thumb_medium_indices))
|
|
s.write("};\n")
|
|
if thumb_big_indices:
|
|
s.write("\n\n")
|
|
s.write("static const int editor_bg_thumbs_count = {};\n".format(len(thumb_big_indices)))
|
|
s.write("static const int editor_bg_thumbs_indices[] = {")
|
|
s.write(", ".join(thumb_big_indices))
|
|
s.write("};\n")
|
|
|
|
s.write("#endif\n")
|
|
|
|
with open(dst, "w") as f:
|
|
f.write(s.getvalue())
|
|
|
|
s.close()
|
|
icons_string.close()
|
|
|
|
|
|
if __name__ == "__main__":
|
|
subprocess_main(globals())
|