godot/tests/scene
Markus Sauermann 60aaa017ff Enable Drag and Drop for SubViewports and Windows
Make Drag and Drop an application-wide operation.
This allows do drop on Controls in other Viewports/Windows.

In order to achieve this, `Viewport::_update_mouse_over` is adjusted to
remember the Control, that the mouse is over (possibly within nested
viewports). This Control is used as a basis for the Drop-operation, which
replaces the previous algorithm, which was only aware of the topmost
Viewport.

Also now all nodes in the SceneTree are notified about the Drag and Drop
operation, with the exception of SubViewports that are not children of
SubViewportContainers.
2024-09-15 01:06:02 +02:00
..
test_animation.h Set animation step from importers. Increase default step from 10 to 30 FPS. 2024-04-19 03:02:20 -07:00
test_arraymesh.h
test_audio_stream_wav.h [Tests] Make [Audio] tag consistent with other test environment tags 2024-09-04 15:14:49 +02:00
test_bit_map.h
test_button.h Created button test for is_hovered() method. 2024-07-26 00:05:46 -04:00
test_camera_2d.h
test_camera_3d.h
test_code_edit.h Merge pull request #89554 from smnast/backspace-unfold 2024-08-19 16:04:34 +02:00
test_color_picker.h
test_control.h
test_curve_2d.h [Tests] Expand tests for Curve2D/3D 2024-05-12 18:13:39 +02:00
test_curve_3d.h [Tests] Expand tests for Curve2D/3D 2024-05-12 18:13:39 +02:00
test_curve.h
test_gradient_texture.h Add unit tests for GradientTexture1D and GradientTexture2D 2024-04-10 20:48:43 +02:00
test_gradient.h
test_graph_node.h Fix compilation failure in test_graph_node.h with disable_exceptions=false 2024-07-27 15:00:58 +02:00
test_height_map_shape_3d.h Add unit tests for HeightMapShape3D 2024-09-06 09:54:48 +02:00
test_image_texture_3d.h Add unit test cases for ImageTexture3D 2024-06-12 10:32:09 +02:00
test_image_texture.h
test_instance_placeholder.h [Tests] Fix unit tests in template builds 2024-06-29 18:35:50 +02:00
test_navigation_agent_2d.h
test_navigation_agent_3d.h
test_navigation_obstacle_2d.h
test_navigation_obstacle_3d.h
test_navigation_region_2d.h Update NavigationRegion test rid function 2024-04-16 11:49:23 +02:00
test_navigation_region_3d.h NavigationRegion test suppress warning 2024-04-24 11:32:45 +02:00
test_node_2d.h add unit tests for Node2D helper methods 2024-08-05 22:10:19 +05:30
test_node.h [Tests] Fix unit tests in template builds 2024-06-29 18:35:50 +02:00
test_option_button.h Add tests for OptionButton 2024-07-18 19:37:01 +01:00
test_packed_scene.h
test_parallax_2d.h Add unit tests for Parallax2D 2024-09-06 22:34:51 +02:00
test_path_2d.h Cleanup of raw nullptr checks with Ref 2024-08-31 15:01:09 +02:00
test_path_3d.h Cleanup of raw nullptr checks with Ref 2024-08-31 15:01:09 +02:00
test_path_follow_2d.h Fix PathFollow tests, Add forward vector test to PathFollow3D 2024-07-20 19:09:42 +02:00
test_path_follow_3d.h Do not defer PathFollow3D transform updates 2024-09-10 10:35:48 +02:00
test_primitives.h Cleanup of raw nullptr checks with Ref 2024-08-31 15:01:09 +02:00
test_sprite_frames.h Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
test_style_box_texture.h StyleBoxTexture unit tests 2024-08-08 11:36:34 -07:00
test_text_edit.h Fix LineEdit word mode when there are no words 2024-08-24 12:28:18 -04:00
test_theme.h
test_timer.h add timer node tests 2024-05-06 09:39:27 +05:30
test_tree.h [Tree] Fix error when removing child from Tree 2024-08-28 12:40:26 +02:00
test_viewport.h Enable Drag and Drop for SubViewports and Windows 2024-09-15 01:06:02 +02:00
test_visual_shader.h
test_window.h