godot/servers/rendering
Rémi Verschelde e60b18493d
Merge pull request #99704 from Chaosus/shader_pp_fix_orphan_strings
Fix orphan strings in shader preprocessor
2024-12-02 17:20:39 +01:00
..
dummy
environment
renderer_rd Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00
storage
renderer_canvas_cull.cpp Merge pull request #85359 from miv391/faster-exit-from-cull_canvas_item 2024-11-18 09:23:51 -06:00
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
renderer_scene_cull.h Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h
renderer_viewport.cpp
renderer_viewport.h
rendering_context_driver.cpp
rendering_context_driver.h
rendering_device_binds.cpp
rendering_device_binds.h Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
rendering_device_commons.cpp
rendering_device_commons.h Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
rendering_device_driver.cpp
rendering_device_driver.h
rendering_device_graph.cpp Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
rendering_device_graph.h Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
rendering_device.compat.inc Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
rendering_device.cpp Merge pull request #94368 from CrazyRoka/optimize-render-pass-uniform-set 2024-12-02 15:49:58 +01:00
rendering_device.h Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00
rendering_light_culler.cpp
rendering_light_culler.h
rendering_method.cpp
rendering_method.h
rendering_server_constants.h
rendering_server_default.cpp
rendering_server_default.h
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp
shader_compiler.h
shader_language.cpp Fix orphan strings in shader preprocessor 2024-11-28 11:22:17 +03:00
shader_language.h Fix orphan strings in shader preprocessor 2024-11-28 11:22:17 +03:00
shader_preprocessor.cpp Fix orphan strings in shader preprocessor 2024-11-28 11:22:17 +03:00
shader_preprocessor.h Fix orphan strings in shader preprocessor 2024-11-28 11:22:17 +03:00
shader_types.cpp Allow SCREEN_UV to be used in light function of spatial shader 2024-11-19 11:39:49 +03:00
shader_types.h
shader_warnings.cpp
shader_warnings.h