godot/core/object
2024-12-01 17:50:13 -08:00
..
callable_method_pointer.cpp
callable_method_pointer.h Add missing CallableCustomMethodPointer for const methods 2024-09-23 11:46:10 -07:00
class_db.cpp Fix deadlocks related to ClassDB queries about global classes 2024-11-08 18:15:58 +01:00
class_db.h Fix Unable to use ResourceLoader in C# after threaded load in GDScript #92798 2024-09-11 19:03:55 -04:00
make_virtuals.py GDExtension: Mark virtual function as is_required in extension_api.json 2024-09-11 16:48:14 -05:00
message_queue.cpp
message_queue.h Style: Apply clang-tidy fixes (superficial) 2024-11-04 12:11:14 -06:00
method_bind.cpp
method_bind.h Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
object_id.h
object.cpp [Core] Improve error messages with vformat 2024-10-30 15:55:51 +01:00
object.h Avoid duplicating signals from scene instances into packed scenes 2024-11-29 18:29:08 +01:00
ref_counted.cpp
ref_counted.h Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
script_instance.cpp
script_instance.h
script_language_extension.cpp
script_language_extension.h Merge pull request #93311 from dsnopek/gdextension-required-virtuals 2024-09-27 13:53:16 +02:00
script_language.cpp Fix various typos and code style issues 2024-11-28 17:40:42 +01:00
script_language.h Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
undo_redo.cpp [Core] Improve error messages with vformat 2024-10-30 15:55:51 +01:00
undo_redo.h Discard additional redo on commiting actions 2024-09-24 15:47:55 +02:00
worker_thread_pool.cpp WorkerThreadPool: Add safety point between languages finished and pool termination 2024-09-16 18:20:10 +02:00
worker_thread_pool.h Force get_thread_count() to 1 if single threaded 2024-11-18 22:27:17 -05:00