godot/core/input
Thaddeus Crews 8b5f181d86
Merge pull request #90723 from Calinou/textedit-autocompletion-always-replace-if-not-shift
Make TextEdit autocompletion replace word unless Shift is held
2024-11-27 10:47:24 -06:00
..
default_controller_mappings.h
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo [Nov 2024] 2024-11-15 21:56:25 -04:00
godotcontrollerdb.txt Fix gamepad triggers not working on web exports 2024-08-14 16:13:16 -03:00
input_builders.py Style: Add WARNING: as new comment admonition 2024-09-25 09:44:42 -05:00
input_enums.h
input_event.cpp Revert "Fix InputEvent device id clash" and add a compatibility function 2024-11-20 09:18:55 +01:00
input_event.h Revert "Fix InputEvent device id clash" and add a compatibility function 2024-11-20 09:18:55 +01:00
input_map.compat.inc Changed the default deadzone value for new actions from 0.5 to 0.2 2024-10-01 16:47:44 +04:00
input_map.cpp Merge pull request #90723 from Calinou/textedit-autocompletion-always-replace-if-not-shift 2024-11-27 10:47:24 -06:00
input_map.h Revert "Fix InputEvent device id clash" and add a compatibility function 2024-11-20 09:18:55 +01:00
input.compat.inc Implement amplitude to Input.vibrate_handheld 2024-05-02 19:09:42 +03:00
input.cpp Use (r)find_char instead of (r)find for single characters 2024-11-17 10:02:18 +01:00
input.h Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shortcut.cpp
shortcut.h