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357 lines
18 KiB
C++
357 lines
18 KiB
C++
#include "rasterizer_effects_rd.h"
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static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_basis, float *p_array) {
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p_array[0] = p_basis.elements[0][0];
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p_array[1] = p_basis.elements[1][0];
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p_array[2] = p_basis.elements[2][0];
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p_array[3] = 0;
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p_array[4] = p_basis.elements[0][1];
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p_array[5] = p_basis.elements[1][1];
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p_array[6] = p_basis.elements[2][1];
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p_array[7] = 0;
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p_array[8] = p_basis.elements[0][2];
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p_array[9] = p_basis.elements[1][2];
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p_array[10] = p_basis.elements[2][2];
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p_array[11] = 0;
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}
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RID RasterizerEffectsRD::_get_uniform_set_from_texture(RID p_texture) {
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if (texture_to_uniform_set_cache.has(p_texture)) {
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RID uniform_set = texture_to_uniform_set_cache[p_texture];
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if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
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return uniform_set;
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}
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}
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Vector<RD::Uniform> uniforms;
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
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u.binding = 0;
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u.ids.push_back(default_sampler);
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u.ids.push_back(p_texture);
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uniforms.push_back(u);
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//any thing with the same configuration (one texture in binding 0 for set 0), is good
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RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, blur.shader.version_get_shader(blur.shader_version, 0), 0);
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texture_to_uniform_set_cache[p_texture] = uniform_set;
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return uniform_set;
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}
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void RasterizerEffectsRD::copy_to_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_rect, bool p_flip_y) {
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zeromem(&blur.push_constant, sizeof(BlurPushConstant));
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if (p_flip_y) {
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blur.push_constant.flags |= BLUR_FLAG_FLIP_Y;
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}
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RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, p_rect);
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RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[BLUR_MODE_SIMPLY_COPY].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
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RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
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RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur.push_constant, sizeof(BlurPushConstant));
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RD::get_singleton()->draw_list_draw(draw_list, true);
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RD::get_singleton()->draw_list_end();
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}
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void RasterizerEffectsRD::region_copy(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_region) {
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zeromem(&blur.push_constant, sizeof(BlurPushConstant));
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if (p_region != Rect2()) {
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blur.push_constant.flags = BLUR_FLAG_USE_BLUR_SECTION;
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blur.push_constant.section[0] = p_region.position.x;
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blur.push_constant.section[1] = p_region.position.y;
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blur.push_constant.section[2] = p_region.size.width;
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blur.push_constant.section[3] = p_region.size.height;
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}
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RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
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RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[BLUR_MODE_SIMPLY_COPY].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
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RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
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RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur.push_constant, sizeof(BlurPushConstant));
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RD::get_singleton()->draw_list_draw(draw_list, true);
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RD::get_singleton()->draw_list_end();
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}
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void RasterizerEffectsRD::gaussian_blur(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, const Rect2 &p_region) {
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zeromem(&blur.push_constant, sizeof(BlurPushConstant));
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uint32_t base_flags = 0;
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if (p_region != Rect2()) {
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base_flags = BLUR_FLAG_USE_BLUR_SECTION;
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blur.push_constant.section[0] = p_region.position.x;
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blur.push_constant.section[1] = p_region.position.y;
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blur.push_constant.section[2] = p_region.size.width;
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blur.push_constant.section[3] = p_region.size.height;
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}
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blur.push_constant.pixel_size[0] = p_pixel_size.x;
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blur.push_constant.pixel_size[1] = p_pixel_size.y;
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//HORIZONTAL
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RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer_half, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
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RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[BLUR_MODE_GAUSSIAN_BLUR].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer_half)));
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
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RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
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blur.push_constant.flags = base_flags | BLUR_FLAG_HORIZONTAL;
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RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur.push_constant, sizeof(BlurPushConstant));
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RD::get_singleton()->draw_list_draw(draw_list, true);
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RD::get_singleton()->draw_list_end();
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//VERTICAL
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draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
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RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[BLUR_MODE_GAUSSIAN_BLUR].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_rd_texture_half), 0);
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RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
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blur.push_constant.flags = base_flags;
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RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur.push_constant, sizeof(BlurPushConstant));
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RD::get_singleton()->draw_list_draw(draw_list, true);
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RD::get_singleton()->draw_list_end();
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}
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void RasterizerEffectsRD::cubemap_roughness(RID p_source_rd_texture, bool p_source_is_panorama, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness) {
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zeromem(&roughness.push_constant, sizeof(CubemapRoughnessPushConstant));
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roughness.push_constant.face_id = p_face_id;
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roughness.push_constant.roughness = p_roughness;
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roughness.push_constant.sample_count = p_sample_count;
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roughness.push_constant.use_direct_write = p_roughness == 0.0;
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//RUN
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RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
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RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, roughness.pipelines[p_source_is_panorama ? CUBEMAP_ROUGHNESS_SOURCE_PANORAMA : CUBEMAP_ROUGHNESS_SOURCE_CUBEMAP].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
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RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
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RD::get_singleton()->draw_list_set_push_constant(draw_list, &roughness.push_constant, sizeof(CubemapRoughnessPushConstant));
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RD::get_singleton()->draw_list_draw(draw_list, true);
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RD::get_singleton()->draw_list_end();
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}
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void RasterizerEffectsRD::render_panorama(RD::DrawListID p_list, RenderingDevice::FramebufferFormatID p_fb_format, RID p_panorama, const CameraMatrix &p_camera, const Basis &p_orientation, float p_alpha, float p_multipler) {
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zeromem(&sky.push_constant, sizeof(SkyPushConstant));
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sky.push_constant.proj[0] = p_camera.matrix[2][0];
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sky.push_constant.proj[1] = p_camera.matrix[0][0];
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sky.push_constant.proj[2] = p_camera.matrix[2][1];
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sky.push_constant.proj[3] = p_camera.matrix[1][1];
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sky.push_constant.alpha = p_alpha;
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sky.push_constant.depth = 1.0;
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sky.push_constant.multiplier = p_multipler;
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store_transform_3x3(p_orientation, sky.push_constant.orientation);
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RD::DrawListID draw_list = p_list;
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RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, sky.pipeline.get_render_pipeline(RD::INVALID_ID, p_fb_format));
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_panorama), 0);
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RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
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RD::get_singleton()->draw_list_set_push_constant(draw_list, &sky.push_constant, sizeof(SkyPushConstant));
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RD::get_singleton()->draw_list_draw(draw_list, true);
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}
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void RasterizerEffectsRD::make_mipmap(RID p_source_rd_texture, RID p_dest_framebuffer, const Vector2 &p_pixel_size) {
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zeromem(&blur.push_constant, sizeof(BlurPushConstant));
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blur.push_constant.pixel_size[0] = p_pixel_size.x;
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blur.push_constant.pixel_size[1] = p_pixel_size.y;
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RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
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RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[BLUR_MODE_MIPMAP].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
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RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
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RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur.push_constant, sizeof(BlurPushConstant));
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RD::get_singleton()->draw_list_draw(draw_list, true);
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RD::get_singleton()->draw_list_end();
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}
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void RasterizerEffectsRD::copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_rect, float p_z_near, float p_z_far, float p_bias, bool p_dp_flip) {
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CopyToDPPushConstant push_constant;
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push_constant.bias = p_bias;
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push_constant.z_far = p_z_far;
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push_constant.z_near = p_z_near;
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push_constant.z_flip = p_dp_flip;
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RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, p_rect);
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RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy.pipelines[COPY_MODE_CUBE_TO_DP].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
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RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
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RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(CopyToDPPushConstant));
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RD::get_singleton()->draw_list_draw(draw_list, true);
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RD::get_singleton()->draw_list_end();
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}
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void RasterizerEffectsRD::tonemapper(RID p_source_color, RID p_dst_framebuffer, const TonemapSettings &p_settings) {
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zeromem(&tonemap.push_constant, sizeof(TonemapPushConstant));
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tonemap.push_constant.use_bcs = p_settings.use_bcs;
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tonemap.push_constant.bcs[0] = p_settings.brightness;
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tonemap.push_constant.bcs[1] = p_settings.contrast;
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tonemap.push_constant.bcs[2] = p_settings.saturation;
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tonemap.push_constant.use_glow = p_settings.use_glow;
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tonemap.push_constant.glow_intensity = p_settings.glow_intensity;
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tonemap.push_constant.glow_level_flags = p_settings.glow_level_flags;
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tonemap.push_constant.glow_texture_size[0] = p_settings.glow_texture_size.x;
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tonemap.push_constant.glow_texture_size[1] = p_settings.glow_texture_size.y;
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TonemapMode mode = p_settings.glow_use_bicubic_upscale ? TONEMAP_MODE_BICUBIC_GLOW_FILTER : TONEMAP_MODE_NORMAL;
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tonemap.push_constant.tonemapper = p_settings.tonemap_mode;
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tonemap.push_constant.use_auto_exposure = p_settings.use_auto_exposure;
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tonemap.push_constant.exposure = p_settings.exposure;
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tonemap.push_constant.white = p_settings.white;
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tonemap.push_constant.auto_exposure_grey = p_settings.auto_exposure_grey;
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tonemap.push_constant.use_color_correction = p_settings.use_color_correction;
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RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dst_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
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RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, tonemap.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dst_framebuffer)));
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_color), 0);
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_settings.exposure_texture), 1);
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_settings.glow_texture), 2);
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_settings.color_correction_texture), 3);
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RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
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RD::get_singleton()->draw_list_set_push_constant(draw_list, &tonemap.push_constant, sizeof(TonemapPushConstant));
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RD::get_singleton()->draw_list_draw(draw_list, true);
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RD::get_singleton()->draw_list_end();
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}
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RasterizerEffectsRD::RasterizerEffectsRD() {
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{
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// Initialize blur
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Vector<String> blur_modes;
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blur_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n");
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blur_modes.push_back("\n#define MODE_GAUSSIAN_GLOW\n");
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blur_modes.push_back("\n#define MODE_GAUSSIAN_GLOW\n#define GLOW_USE_AUTO_EXPOSURE\n");
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blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_LOW\n");
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blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_MEDIUM\n");
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blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_HIGH\n");
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blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_LOW\n#define DOF_NEAR_BLUR_MERGE\n");
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blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_MEDIUM\n#define DOF_NEAR_BLUR_MERGE\n");
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blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_HIGH\n#define DOF_NEAR_BLUR_MERGE\n");
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blur_modes.push_back("\n#define MODE_DOF_FAR_BLUR\n#define DOF_QUALITY_LOW\n");
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blur_modes.push_back("\n#define MODE_DOF_FAR_BLUR\n#define DOF_QUALITY_MEDIUM\n");
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blur_modes.push_back("\n#define MODE_DOF_FAR_BLUR\n#define DOF_QUALITY_HIGH\n");
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blur_modes.push_back("\n#define MODE_SSAO_MERGE\n");
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blur_modes.push_back("\n#define MODE_SIMPLE_COPY\n");
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blur_modes.push_back("\n#define MODE_MIPMAP\n");
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blur.shader.initialize(blur_modes);
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zeromem(&blur.push_constant, sizeof(BlurPushConstant));
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blur.shader_version = blur.shader.version_create();
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for (int i = 0; i < BLUR_MODE_MAX; i++) {
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blur.pipelines[i].setup(blur.shader.version_get_shader(blur.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
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}
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}
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{
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// Initialize roughness
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Vector<String> cubemap_roughness_modes;
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cubemap_roughness_modes.push_back("\n#define MODE_SOURCE_PANORAMA\n");
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cubemap_roughness_modes.push_back("\n#define MODE_SOURCE_CUBEMAP\n");
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roughness.shader.initialize(cubemap_roughness_modes);
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roughness.shader_version = roughness.shader.version_create();
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for (int i = 0; i < CUBEMAP_ROUGHNESS_SOURCE_MAX; i++) {
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roughness.pipelines[i].setup(roughness.shader.version_get_shader(roughness.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
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}
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}
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{
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// Initialize sky
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Vector<String> sky_modes;
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sky_modes.push_back("");
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sky.shader.initialize(sky_modes);
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sky.shader_version = sky.shader.version_create();
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RD::PipelineDepthStencilState depth_stencil_state;
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depth_stencil_state.enable_depth_test = true;
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depth_stencil_state.depth_compare_operator = RD::COMPARE_OP_LESS_OR_EQUAL;
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sky.pipeline.setup(sky.shader.version_get_shader(sky.shader_version, 0), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), depth_stencil_state, RD::PipelineColorBlendState::create_disabled(), 0);
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}
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{
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// Initialize tonemapper
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Vector<String> tonemap_modes;
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tonemap_modes.push_back("\n");
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tonemap_modes.push_back("\n#define USE_GLOW_FILTER_BICUBIC\n");
|
|
|
|
tonemap.shader.initialize(tonemap_modes);
|
|
|
|
tonemap.shader_version = tonemap.shader.version_create();
|
|
|
|
for (int i = 0; i < TONEMAP_MODE_MAX; i++) {
|
|
tonemap.pipelines[i].setup(tonemap.shader.version_get_shader(tonemap.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
|
|
}
|
|
}
|
|
|
|
{
|
|
// Initialize copier
|
|
Vector<String> copy_modes;
|
|
copy_modes.push_back("\n#define MODE_CUBE_TO_DP\n");
|
|
|
|
copy.shader.initialize(copy_modes);
|
|
|
|
copy.shader_version = copy.shader.version_create();
|
|
|
|
for (int i = 0; i < COPY_MODE_MAX; i++) {
|
|
copy.pipelines[i].setup(copy.shader.version_get_shader(copy.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
|
|
}
|
|
}
|
|
|
|
RD::SamplerState sampler;
|
|
sampler.mag_filter = RD::SAMPLER_FILTER_LINEAR;
|
|
sampler.min_filter = RD::SAMPLER_FILTER_LINEAR;
|
|
sampler.max_lod = 0;
|
|
|
|
default_sampler = RD::get_singleton()->sampler_create(sampler);
|
|
|
|
{ //create index array for copy shaders
|
|
PoolVector<uint8_t> pv;
|
|
pv.resize(6 * 4);
|
|
{
|
|
PoolVector<uint8_t>::Write w = pv.write();
|
|
int *p32 = (int *)w.ptr();
|
|
p32[0] = 0;
|
|
p32[1] = 1;
|
|
p32[2] = 2;
|
|
p32[3] = 0;
|
|
p32[4] = 2;
|
|
p32[5] = 3;
|
|
}
|
|
index_buffer = RD::get_singleton()->index_buffer_create(6, RenderingDevice::INDEX_BUFFER_FORMAT_UINT32, pv);
|
|
index_array = RD::get_singleton()->index_array_create(index_buffer, 0, 6);
|
|
}
|
|
}
|
|
|
|
RasterizerEffectsRD::~RasterizerEffectsRD() {
|
|
RD::get_singleton()->free(default_sampler);
|
|
blur.shader.version_free(blur.shader_version);
|
|
RD::get_singleton()->free(index_buffer); //array gets freed as dependency
|
|
}
|