mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
37 lines
900 B
Python
37 lines
900 B
Python
#!/usr/bin/env python
|
|
from misc.utility.scons_hints import *
|
|
|
|
Import("env")
|
|
Import("env_modules")
|
|
|
|
env_jpg = env_modules.Clone()
|
|
|
|
# Thirdparty source files
|
|
|
|
thirdparty_obj = []
|
|
|
|
# Not unbundled for now as they are not commonly available as shared library
|
|
thirdparty_dir = "#thirdparty/jpeg-compressor/"
|
|
thirdparty_sources = [
|
|
"jpgd.cpp",
|
|
"jpge.cpp",
|
|
]
|
|
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
|
|
|
|
env_jpg.Prepend(CPPPATH=[thirdparty_dir])
|
|
|
|
env_thirdparty = env_jpg.Clone()
|
|
env_thirdparty.disable_warnings()
|
|
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
|
|
env.modules_sources += thirdparty_obj
|
|
|
|
# Godot source files
|
|
|
|
module_obj = []
|
|
|
|
env_jpg.add_source_files(module_obj, "*.cpp")
|
|
env.modules_sources += module_obj
|
|
|
|
# Needed to force rebuilding the module files when the thirdparty library is updated.
|
|
env.Depends(module_obj, thirdparty_obj)
|