godot/core
2021-11-09 16:59:58 +01:00
..
config
crypto
debugger Fix incorrect encoding (Latin-1 instead of UTF-8) used in _error_handler functions. 2021-11-08 23:45:08 +02:00
error
extension
input Sync controller mappings DB with SDL2 community repo 2021-11-03 19:55:52 +01:00
io Add is_built_in() method to Resource 2021-11-04 12:45:58 +01:00
math Fix Vector2.angle_to_point() being reversed 2021-11-09 16:59:58 +01:00
multiplayer
object Add is_built_in() method to Resource 2021-11-04 12:45:58 +01:00
os Add support for PowerPC family 2021-11-01 22:25:53 +01:00
string Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
templates Merge pull request #54486 from ibrahn/thread-work-pool-lazier 2021-11-08 13:39:39 +01:00
variant Merge pull request #54186 from miraz12/fix-packedByteArray-memcpy-crash 2021-11-08 13:33:07 +01:00
core_bind.cpp [macOS] Add create_instance function to spawn editor copies. 2021-11-01 11:48:23 +02:00
core_bind.h [macOS] Add create_instance function to spawn editor copies. 2021-11-01 11:48:23 +02:00
core_builders.py
core_constants.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
core_constants.h
core_string_names.cpp
core_string_names.h
doc_data.cpp
doc_data.h
register_core_types.cpp
register_core_types.h
SCsub
typedefs.h Modify Dictionary::operator== to do real key/value comparison with recursive support (and add unittests) 2021-10-30 13:11:01 +02:00
version.h