godot/platform/osx
Rémi Verschelde b0d41847ed SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
It's the recommended way to set those, and is more portable
(automatically prepends -D for GCC/Clang and /D for MSVC).

We still use CPPFLAGS for some pre-processor flags which are not
defines.
2019-07-03 09:59:04 +02:00
..
export Replace + "/" + with String::file_add() 2019-06-23 13:33:50 +01:00
camera_osx.h Add script to fix style issues and copyright headers 2019-06-17 13:35:47 +02:00
camera_osx.mm Add script to fix style issues and copyright headers 2019-06-17 13:35:47 +02:00
crash_handler_osx.h
crash_handler_osx.mm Check project settings live before lookup in crash handler 2019-05-23 20:06:56 +01:00
detect.py SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines 2019-07-03 09:59:04 +02:00
dir_access_osx.h
dir_access_osx.mm
godot_main_osx.mm
joypad_osx.cpp
joypad_osx.h
logo.png
os_osx.h Update macOS global mouse position at startup 2019-06-18 22:44:29 +03:00
os_osx.mm Update macOS global mouse position at startup 2019-06-18 22:44:29 +03:00
platform_config.h
platform_osx_builders.py
power_osx.cpp
power_osx.h
SCsub Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
semaphore_osx.cpp
semaphore_osx.h