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- Useful if you need to Convert screen coords to the coordinate space of a CanvasItem, but don't have an associated InputEvent to use in #make_event_local. For example, if you have a particular point on the screen you'd like to project into World Space, for various reasons, you would use this function on the root of the scene. This is analogous to ray casting from screen space in 3D. |
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2d | ||
3d | ||
animation | ||
audio | ||
gui | ||
io | ||
main | ||
resources | ||
register_scene_types.cpp | ||
register_scene_types.h | ||
scene_string_names.cpp | ||
scene_string_names.h | ||
SCsub |