godot/scene
Kyle Luce 605193b22f Conversion function for screen coords to local Canvas coords
- Useful if you need to Convert screen coords to the coordinate space of a
  CanvasItem, but don't have an associated InputEvent to use in
  #make_event_local.

For example, if you have a particular point on the screen you'd like to project
into World Space, for various reasons, you would use this function on the root
of the scene. This is analogous to ray casting from screen space in 3D.
2016-07-10 16:06:57 -07:00
..
2d Conversion function for screen coords to local Canvas coords 2016-07-10 16:06:57 -07:00
3d Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
animation Revert "Added toggle for loop interpolation based on adolson's code" 2016-06-26 23:45:18 +02:00
audio only call finished signal when it really finishes, closes #5222 2016-06-29 18:46:43 -03:00
gui line/col label was changing size with each cursor move, forcing the GUI to resize upwards and costing considerably CPU usage. 2016-07-09 14:56:08 -03:00
io First version of Profiler 2016-05-21 21:18:16 -03:00
main Fix own world option of Viewport. 2016-07-08 14:27:19 -03:00
resources Merge pull request #5589 from akien-mga/pr-unused-var 2016-07-09 14:33:30 +02:00
register_scene_types.cpp Drop fully commented-out files 2016-06-18 20:23:49 +02:00
register_scene_types.h
scene_string_names.cpp Changed import workflow 2016-05-27 14:19:11 -03:00
scene_string_names.h Changed import workflow 2016-05-27 14:19:11 -03:00
SCsub