godot/scene
Rémi Verschelde f34c8015cb Area2D: Fix argument type of body_* signals
Those signals receive either a PhysicsBody2D or a TileMap object,
and what the emitting method checks internally is only that the
object is a Node. In theory any Node could go through these signals
if they talk directly to the PhysicsServer2D.

Also updated docs.

Fixes #27076.

Might need further (compat breaking) improvement as this API is a
bit confusing, cf. #24739.
2019-06-24 21:40:31 +02:00
..
2d Area2D: Fix argument type of body_* signals 2019-06-24 21:40:31 +02:00
3d Merge pull request #30031 from qarmin/prevent_setting_bad_index_enums 2019-06-24 18:34:23 +02:00
animation
audio
gui Merge pull request #30009 from Anutrix/tree-icons-height-fix 2019-06-24 18:55:44 +02:00
main
resources Merge pull request #30031 from qarmin/prevent_setting_bad_index_enums 2019-06-24 18:34:23 +02:00
register_scene_types.cpp
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub