godot/servers/rendering/renderer_rd/shaders
Juan Linietsky d5a30431b9
Merge pull request #51635 from reduz/further-mobile-optimizations
More optimizations on the mobile renderer.
2021-08-16 14:50:52 -03:00
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blit.glsl
blur_raster_inc.glsl Implemented raster versions of bokeh shaders to replace broken gaussian implementation 2021-08-13 10:20:14 +10:00
blur_raster.glsl Implemented raster versions of bokeh shaders to replace broken gaussian implementation 2021-08-13 10:20:14 +10:00
bokeh_dof_inc.glsl Implemented raster versions of bokeh shaders to replace broken gaussian implementation 2021-08-13 10:20:14 +10:00
bokeh_dof_raster.glsl Implemented raster versions of bokeh shaders to replace broken gaussian implementation 2021-08-13 10:20:14 +10:00
bokeh_dof.glsl Implemented raster versions of bokeh shaders to replace broken gaussian implementation 2021-08-13 10:20:14 +10:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl
canvas.glsl Fixes Mesh2D drawn without modulation 2021-06-23 17:38:31 +02:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
copy_to_fb.glsl
copy.glsl
cube_to_dp.glsl
cubemap_downsampler_inc.glsl Porting cubemap compute shaders to raster for the mobile renderer 2021-08-01 21:22:38 +10:00
cubemap_downsampler_raster.glsl Porting cubemap compute shaders to raster for the mobile renderer 2021-08-01 21:22:38 +10:00
cubemap_downsampler.glsl Porting cubemap compute shaders to raster for the mobile renderer 2021-08-01 21:22:38 +10:00
cubemap_filter_raster.glsl Porting cubemap compute shaders to raster for the mobile renderer 2021-08-01 21:22:38 +10:00
cubemap_filter.glsl
cubemap_roughness_inc.glsl Porting cubemap compute shaders to raster for the mobile renderer 2021-08-01 21:22:38 +10:00
cubemap_roughness_raster.glsl Porting cubemap compute shaders to raster for the mobile renderer 2021-08-01 21:22:38 +10:00
cubemap_roughness.glsl Porting cubemap compute shaders to raster for the mobile renderer 2021-08-01 21:22:38 +10:00
decal_data_inc.glsl
gi.glsl Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
giprobe_write.glsl
light_data_inc.glsl Fixes and optimizations to mobile renderer 2021-08-10 23:17:28 -03:00
luminance_reduce_raster_inc.glsl Use fragment shader instead of compute shader for effects for mobile renderer 2021-07-25 13:58:21 +10:00
luminance_reduce_raster.glsl Use fragment shader instead of compute shader for effects for mobile renderer 2021-07-25 13:58:21 +10:00
luminance_reduce.glsl
particles_copy.glsl Fix various typos with codespell 2021-07-25 11:21:51 +02:00
particles.glsl
resolve.glsl Fix Subsurface Scattering 2021-07-05 17:17:45 -03:00
roughness_limiter.glsl
scene_forward_aa_inc.glsl
scene_forward_clustered_inc.glsl Fix various typos with codespell 2021-07-25 11:21:51 +02:00
scene_forward_clustered.glsl Merge pull request #51417 from clayjohn/Vulkan-horizon-so 2021-08-10 09:56:02 +02:00
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl Merge pull request #51025 from reduz/fix-directional-shadow-bias 2021-08-13 16:45:49 +02:00
scene_forward_mobile_inc.glsl Fixes and optimizations to mobile renderer 2021-08-10 23:17:28 -03:00
scene_forward_mobile.glsl More optimizations on the mobile renderer. 2021-08-13 14:30:59 -03:00
screen_space_reflection_filter.glsl
screen_space_reflection_scale.glsl Fix SSR 2021-07-03 23:32:34 -03:00
screen_space_reflection.glsl
SCsub
sdfgi_debug_probes.glsl
sdfgi_debug.glsl
sdfgi_direct_light.glsl Fix various typos with codespell 2021-07-25 11:21:51 +02:00
sdfgi_integrate.glsl Fix various typos with codespell 2021-07-25 11:21:51 +02:00
sdfgi_preprocess.glsl Fix various typos with codespell 2021-07-25 11:21:51 +02:00
skeleton.glsl
sky.glsl Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
sort.glsl
specular_merge.glsl
ssao_blur.glsl
ssao_downsample.glsl
ssao_importance_map.glsl
ssao_interleave.glsl
ssao.glsl
subsurface_scattering.glsl
tonemap.glsl Clamp negative colors regardless of the tonemapper to avoid artifacts 2021-08-09 17:01:07 +02:00
volumetric_fog.glsl
voxel_gi_debug.glsl
voxel_gi_sdf.glsl
voxel_gi.glsl