godot/servers/rendering
reduz ce783689f8 Make shader compiler again after roughness limiter fix
Fix shader compilation error after merging #49549
2021-06-12 21:40:51 -03:00
..
renderer_rd Make shader compiler again after roughness limiter fix 2021-06-12 21:40:51 -03:00
rasterizer_dummy.h Rename GI Classes 2021-06-05 09:28:56 -03:00
renderer_canvas_cull.cpp Deleted YSort, moved its functionality directly into Node2D. 2021-06-05 00:55:25 -07:00
renderer_canvas_cull.h Deleted YSort, moved its functionality directly into Node2D. 2021-06-05 00:55:25 -07:00
renderer_canvas_render.cpp
renderer_canvas_render.h [4] Fix canvas rect bound calculation 2021-05-28 09:04:24 +01:00
renderer_compositor.cpp
renderer_compositor.h Implementing blit shader with versions 2021-05-12 22:52:28 +10:00
renderer_scene_cull.cpp Rename GI Classes 2021-06-05 09:28:56 -03:00
renderer_scene_cull.h Rename GI Classes 2021-06-05 09:28:56 -03:00
renderer_scene_occlusion_cull.cpp Implement occlusion culling 2021-04-23 21:45:23 +02:00
renderer_scene_occlusion_cull.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
renderer_scene_render.cpp
renderer_scene_render.h Rename GI Classes 2021-06-05 09:28:56 -03:00
renderer_scene.cpp
renderer_scene.h Rename GI Classes 2021-06-05 09:28:56 -03:00
renderer_storage.cpp
renderer_storage.h Rename GI Classes 2021-06-05 09:28:56 -03:00
renderer_thread_pool.cpp
renderer_thread_pool.h
renderer_viewport.cpp Support for 2D particles to collide against SDF 2021-05-23 16:43:36 -03:00
renderer_viewport.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
rendering_device_binds.cpp
rendering_device_binds.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
rendering_device.cpp Implement shader caching 2021-05-31 10:13:09 +02:00
rendering_device.h Implement shader caching 2021-05-31 10:13:09 +02:00
rendering_server_default.cpp Refactor CommandQueueMT 2021-06-09 13:10:49 -03:00
rendering_server_default.h Rename GI Classes 2021-06-05 09:28:56 -03:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_language.cpp Prevent shader crash when returning array when return type is scalar 2021-06-06 14:59:52 +03:00
shader_language.h Fix length() array function usage in shader 2021-06-10 10:04:28 +03:00
shader_types.cpp Removes deleted OrenNayar mode from shaders and materials 2021-06-08 15:50:40 +03:00
shader_types.h
shader_warnings.cpp Basic warning support implementation for the Godot Shading Language. 2021-05-22 19:24:31 +03:00
shader_warnings.h Basic warning support implementation for the Godot Shading Language. 2021-05-22 19:24:31 +03:00