godot/core/math
Rémi Verschelde 600b4c9c7b
Merge pull request #34668 from aaronfranke/to-string
[Core] Reformat structure string operators
2021-06-13 11:58:24 +02:00
..
a_star.cpp
a_star.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
aabb.cpp Reformat structure string operators 2021-06-11 10:53:20 -04:00
aabb.h
audio_frame.h
basis.cpp Reformat structure string operators 2021-06-11 10:53:20 -04:00
basis.h Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
bvh_abb.h
bvh_cull.inc
bvh_debug.inc
bvh_integrity.inc
bvh_logic.inc
bvh_misc.inc
bvh_pair.inc
bvh_public.inc
bvh_refit.inc
bvh_split.inc
bvh_structs.inc
bvh_tree.h
bvh.h
camera_matrix.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
camera_matrix.h Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
color_names.inc
color.cpp Merge pull request #34668 from aaronfranke/to-string 2021-06-13 11:58:24 +02:00
color.h Allow clamping vectors and colors 2021-06-03 12:05:20 -04:00
convex_hull.cpp
convex_hull.h
delaunay_2d.h
delaunay_3d.h Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
disjoint_set.h
dynamic_bvh.cpp
dynamic_bvh.h
expression.cpp Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
expression.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
face3.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
face3.h Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
geometry_2d.cpp
geometry_2d.h
geometry_3d.cpp
geometry_3d.h
math_defs.h
math_fieldwise.cpp Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
math_fieldwise.h
math_funcs.cpp
math_funcs.h
octree.h
plane.cpp Reformat structure string operators 2021-06-11 10:53:20 -04:00
plane.h
quaternion.cpp Reformat structure string operators 2021-06-11 10:53:20 -04:00
quaternion.h Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
quick_hull.cpp Style: Cleanup uses of double spaces between words 2021-06-07 11:03:08 +02:00
quick_hull.h
random_number_generator.cpp
random_number_generator.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
random_pcg.cpp
random_pcg.h
rect2.cpp Reformat structure string operators 2021-06-11 10:53:20 -04:00
rect2.h Reformat structure string operators 2021-06-11 10:53:20 -04:00
SCsub
transform_2d.cpp Reformat structure string operators 2021-06-11 10:53:20 -04:00
transform_2d.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
transform_3d.cpp Reformat structure string operators 2021-06-11 10:53:20 -04:00
transform_3d.h Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
triangle_mesh.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
triangle_mesh.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
triangulate.cpp
triangulate.h
vector2.cpp Reformat structure string operators 2021-06-11 10:53:20 -04:00
vector2.h Reformat structure string operators 2021-06-11 10:53:20 -04:00
vector3.cpp Reformat structure string operators 2021-06-11 10:53:20 -04:00
vector3.h Allow clamping vectors and colors 2021-06-03 12:05:20 -04:00
vector3i.cpp Reformat structure string operators 2021-06-11 10:53:20 -04:00
vector3i.h Allow clamping vectors and colors 2021-06-03 12:05:20 -04:00