godot/scene
2017-03-08 02:07:59 +01:00
..
2d A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
3d A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
animation A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
audio A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
gui A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
io A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
main A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
resources Map POSITION to gl_FragCoord.xy for 2D shaders 2017-03-08 02:07:59 +01:00
register_scene_types.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
scene_string_names.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
scene_string_names.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00