godot/platform/x11
Rémi Verschelde 5fef84a135 png: Split library to thirdparty dir and allow unbundling
Uses the new structure agreed upon in #6157, but the thirdparty/ folder
does not behave following a logic similar to that of modules/ yet.

The png driver can't be moved to a module as discussed in #6157, as it's
required by core together with a few other ImageLoader implementations
(see drivers/register_driver_types.cpp:register_core_driver_types())

Dropped the possibility to disable PNG support, it's a core component
of Godot.
2016-10-15 11:50:39 +02:00
..
export Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
context_gl_x11.cpp
context_gl_x11.h
detect.py png: Split library to thirdparty dir and allow unbundling 2016-10-15 11:50:39 +02:00
godot_x11.cpp
joystick_linux.cpp Code cleanup in platform/x11 2016-07-21 21:11:34 +02:00
joystick_linux.h
key_mapping_x11.cpp Code cleanup in platform/x11 2016-07-21 21:11:34 +02:00
key_mapping_x11.h
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_x11.cpp x11: Fix event.is_action() for release of modifier keys 2016-09-22 12:24:44 +02:00
os_x11.h Implement OS.request_attention() for X11 2016-07-21 19:40:36 +02:00
platform_config.h
SCsub