godot/platform/web
Rémi Verschelde 5fe97c5844
Merge pull request #82441 from akien-mga/web-clarify-get_unique_id
Web: Clarify that `OS.get_unique_id` is not supported
2023-10-02 13:16:31 +02:00
..
api Fix expected argument count for Callable call errors 2023-09-29 20:00:10 +03:00
doc_classes
export
js
.eslintrc.engine.js
.eslintrc.html.js
.eslintrc.js
.eslintrc.libs.js
audio_driver_web.cpp
audio_driver_web.h
detect.py
display_server_web.cpp
display_server_web.h
dom_keys.inc
emscripten_helpers.py
godot_audio.h
godot_js.h
godot_webgl2.h
http_client_web.cpp
http_client_web.h
javascript_bridge_singleton.cpp Fix expected argument count for Callable call errors 2023-09-29 20:00:10 +03:00
os_web.cpp Web: Clarify that OS.get_unique_id is not supported 2023-09-27 15:17:45 +02:00
os_web.h Web: Clarify that OS.get_unique_id is not supported 2023-09-27 15:17:45 +02:00
package-lock.json
package.json
platform_config.h
platform_gl.h
README.md
SCsub
serve.py
web_main.cpp
web_runtime.cpp

Web platform port

This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for additional files used by this platform such as the html shell (web page).

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.