godot/scene/3d
Rémi Verschelde 647021e864
Merge pull request #28326 from BastiaanOlij/center_heightmap
Center shape according to logic Bullet applies
2019-05-13 12:58:00 +02:00
..
area.cpp Removed unnecessary error from _area_inout 2019-04-15 09:19:30 -07:00
area.h
arvr_nodes.cpp Merge pull request #27007 from BastiaanOlij/arvr_notifications 2019-04-30 12:05:46 +02:00
arvr_nodes.h Added a mesh interface to the arvr positional trackers 2019-02-06 21:03:43 +11:00
audio_stream_player_3d.cpp Revert "Fix AudioStreams::stop possibly causing a small noise" 2019-04-27 12:17:54 -03:00
audio_stream_player_3d.h Revert "Fix AudioStreams::stop possibly causing a small noise" 2019-04-27 12:17:54 -03:00
baked_lightmap.cpp
baked_lightmap.h
bone_attachment.cpp
bone_attachment.h
camera.cpp Fixes to ClippedCamera 2019-05-10 10:35:15 +02:00
camera.h Add FRUSTUM camera mode, allowing tilted frustums 2019-02-19 17:48:08 +01:00
collision_object.cpp Allow adding disabled shapes 2019-04-23 18:06:48 +02:00
collision_object.h
collision_polygon.cpp
collision_polygon.h
collision_shape.cpp Add transform support to deal with Bullets centering of shapes 2019-05-07 22:43:10 +10:00
collision_shape.h Fix collider debug shape didn't changes with collider size changes 2019-04-11 23:31:55 +08:00
cpu_particles.cpp Make multimesh invisible initially in CPUParticles 2019-04-24 16:52:49 +09:00
cpu_particles.h Prevent invisible/inactive cpuparticles to redraw(3d) 2019-03-09 10:50:44 +09:00
gi_probe.cpp add warning to GIProbe when using GLES2 2019-03-03 11:26:08 -08:00
gi_probe.h add warning to GIProbe when using GLES2 2019-03-03 11:26:08 -08:00
immediate_geometry.cpp
immediate_geometry.h
interpolated_camera.cpp
interpolated_camera.h
light.cpp Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove 2019-04-30 18:33:34 +02:00
light.h hide hdr and shadow_contact in gles2 2019-03-02 19:01:26 -08:00
listener.cpp
listener.h
mesh_instance.cpp Add Open Asset Import Library to Godot. 2019-04-05 07:17:52 -07:00
mesh_instance.h
multimesh_instance.cpp
multimesh_instance.h
navigation_mesh.cpp Allow or_greater for most properties of NavMesh 2019-05-10 18:05:17 +03:00
navigation_mesh.h
navigation.cpp Fix navmesh not finding optimal paths 2019-05-03 11:13:03 +03:00
navigation.h
particles.cpp allowing setting particles lifetime greater than 600 2019-02-18 10:46:41 -08:00
particles.h
path.cpp Use approximate equallity methods in many places 2019-04-25 13:20:29 -04:00
path.h
physics_body.cpp Merge pull request #27415 from aqnuep/kinematicbody_fixes 2019-05-02 18:03:58 +02:00
physics_body.h KinematicBody performance and quality improvements 2019-03-27 00:39:47 +01:00
physics_joint.cpp
physics_joint.h
portal.cpp
portal.h
position_3d.cpp
position_3d.h
proximity_group.cpp
proximity_group.h
ray_cast.cpp
ray_cast.h
reflection_probe.cpp
reflection_probe.h Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
remote_transform.cpp
remote_transform.h
room_instance.cpp
room_instance.h
SCsub Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
skeleton.cpp Expose localize_rests to gdscript. 2019-04-16 11:38:13 -07:00
skeleton.h Skeletons can now choose between using local or world coords for processing, fixes #26468 2019-03-03 12:24:00 -03:00
soft_body.cpp Merge pull request #27707 from Calinou/tweak-message-wording 2019-04-30 11:10:36 +02:00
soft_body.h Fix new GCC 9 warnings: -Wdeprecated-copy. 2019-03-02 14:37:02 +01:00
spatial_velocity_tracker.cpp
spatial_velocity_tracker.h
spatial.cpp Merge pull request #26897 from rodolforg/fix_spatial_look_at_affecting_scale 2019-04-30 12:09:45 +02:00
spatial.h
spring_arm.cpp
spring_arm.h
sprite_3d.cpp Add frame support for Sprite3D with region enabled 2019-02-04 20:31:45 -02:00
sprite_3d.h
vehicle_body.cpp Added check engine_traction 2019-01-20 09:21:54 +04:00
vehicle_body.h
visibility_notifier.cpp
visibility_notifier.h
visual_instance.cpp Added bindings for methods related to obtaining base an instance from VisualInstance 2019-04-22 19:27:30 -03:00
visual_instance.h Added bindings for methods related to obtaining base an instance from VisualInstance 2019-04-22 19:27:30 -03:00
voxel_light_baker.cpp Use approximate equallity methods in many places 2019-04-25 13:20:29 -04:00
voxel_light_baker.h
world_environment.cpp Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
world_environment.h Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00