godot/drivers/gles3/shaders
Rémi Verschelde 5fc86026ca Fix typos with codespell
Using codespell 1.14.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
doubleclick
lod
nd
numer
que
te
unselect
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-02-13 09:23:29 +01:00
..
blend_shape.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
canvas_shadow.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
canvas.glsl Make LIGHT_VEC affect 2D shadows again 2019-02-10 21:14:32 +01:00
copy.glsl implemented texture_get_data() for TextureLayered 2019-01-23 16:12:29 +01:00
cube_to_dp.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
cubemap_filter.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
effect_blur.glsl Fix style issues and signature mismatch 2018-11-28 10:21:07 +01:00
exposure.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
lens_distorted.glsl Moving lens distortion shader into drivers and adding GLES2 support 2018-10-02 17:14:43 +10:00
particles.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
resolve.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
scene.glsl Cleanup after @reduz :) 2019-01-21 11:12:55 +01:00
screen_space_reflection.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
SCsub Moving lens distortion shader into drivers and adding GLES2 support 2018-10-02 17:14:43 +10:00
ssao_blur.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
ssao_minify.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
ssao.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
subsurf_scattering.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
tonemap.glsl Fix typos with codespell 2019-02-13 09:23:29 +01:00