godot/main
Rémi Verschelde 35e533f34f
Merge pull request #23597 from vnen/network-fs-fix
Fix deploy with network filesystem
2018-11-10 21:54:14 +01:00
..
tests Merge pull request #22548 from fire/visualscript_whitespace 2018-10-16 12:54:43 +02:00
app_icon.png
default_controller_mappings.h
gamecontrollerdb_204.txt Sync controller mappings DB with SDL2 community repo 2018-09-27 09:54:21 +02:00
gamecontrollerdb_205.txt Sync controller mappings DB with SDL2 community repo 2018-09-27 09:54:21 +02:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2018-09-27 09:54:21 +02:00
godotcontrollerdb.txt Input: Add mapping for X-Box One S controller on Linux 2018-10-02 09:14:47 +02:00
input_default.cpp Allow to specify a custom strength when calling Input.action_press(), this allows virtual axis, mainly for mobile. 2018-11-10 10:25:59 +00:00
input_default.h Allow to specify a custom strength when calling Input.action_press(), this allows virtual axis, mainly for mobile. 2018-11-10 10:25:59 +00:00
main_builders.py Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
main.cpp Fix deploy with network filesystem 2018-11-10 10:51:31 -02:00
main.h Main: Group static members and add some docs 2018-09-20 14:38:40 +02:00
performance.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
performance.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
splash_editor.png Donors: Add GameDev.tv as platinum sponsor 2018-08-28 12:55:07 +02:00
splash.png
timer_sync.cpp Misc. typos 2018-09-12 21:39:17 -04:00
timer_sync.h