godot/modules/gdnative
Andrii Doroshenko (Xrayez) d86de6c98e SCons: Refactor running commands through builders
A new `env.Run` method is added which allows to control the verbosity
of builders output automatically depending on whether the "verbose"
option is set. It also allows to optionally run any SCons commands in a
subprocess using the existing `run_in_subprocess` method, unifying
the interface. `Action` objects wrap all builder functions to include a
short build message associated with any action.

Notably, this removes quite verbose output generated by `make_doc_header`
and `make_editor_icons_action` builders.
2020-07-28 00:09:21 +03:00
..
android
doc_classes
gdnative Update core documentation to match recent C# changes 2020-07-21 14:44:53 -04:00
icons
include Update core documentation to match recent C# changes 2020-07-21 14:44:53 -04:00
nativescript Remove multilevel calls 2020-07-24 14:13:58 -03:00
net Add override keywords. 2020-07-10 13:56:54 +01:00
pluginscript Remove multilevel calls 2020-07-24 14:13:58 -03:00
videodecoder Add override keywords. 2020-07-10 13:56:54 +01:00
xr Add override keywords. 2020-07-10 13:56:54 +01:00
config.py
gdnative_api.json Update core documentation to match recent C# changes 2020-07-21 14:44:53 -04:00
gdnative_builders.py CI: Install master version of psf/black 2020-07-26 19:48:25 +02:00
gdnative_library_editor_plugin.cpp Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs). 2020-07-14 14:35:22 +02:00
gdnative_library_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
gdnative_library_singleton_editor.cpp
gdnative_library_singleton_editor.h
gdnative.cpp
gdnative.h
register_types.cpp Fix spelling & grammar in comments, docs, and messages 2020-07-21 15:17:23 -04:00
register_types.h
SCsub SCons: Refactor running commands through builders 2020-07-28 00:09:21 +03:00