mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
77dd061345
Right now, games only work on devices when exported with FullAOT+Interpreter. There are some issues left that need to addressed for FullAOT alone. Right now, it's giving issues with the Godot.NativeCalls static constructor.
131 lines
5.3 KiB
C++
131 lines
5.3 KiB
C++
/*************************************************************************/
|
|
/* gd_mono_assembly.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef GD_MONO_ASSEMBLY_H
|
|
#define GD_MONO_ASSEMBLY_H
|
|
|
|
#include <mono/jit/jit.h>
|
|
#include <mono/metadata/assembly.h>
|
|
|
|
#include "core/hash_map.h"
|
|
#include "core/map.h"
|
|
#include "core/ustring.h"
|
|
#include "gd_mono_utils.h"
|
|
|
|
class GDMonoAssembly {
|
|
|
|
struct ClassKey {
|
|
struct Hasher {
|
|
static _FORCE_INLINE_ uint32_t hash(const ClassKey &p_key) {
|
|
uint32_t hash = 0;
|
|
|
|
GDMonoUtils::hash_combine(hash, p_key.namespace_name.hash());
|
|
GDMonoUtils::hash_combine(hash, p_key.class_name.hash());
|
|
|
|
return hash;
|
|
}
|
|
};
|
|
|
|
_FORCE_INLINE_ bool operator==(const ClassKey &p_a) const {
|
|
return p_a.class_name == class_name && p_a.namespace_name == namespace_name;
|
|
}
|
|
|
|
ClassKey() {}
|
|
|
|
ClassKey(const StringName &p_namespace_name, const StringName &p_class_name) {
|
|
namespace_name = p_namespace_name;
|
|
class_name = p_class_name;
|
|
}
|
|
|
|
StringName namespace_name;
|
|
StringName class_name;
|
|
};
|
|
|
|
String name;
|
|
MonoImage *image;
|
|
MonoAssembly *assembly;
|
|
|
|
#ifdef GD_MONO_HOT_RELOAD
|
|
uint64_t modified_time;
|
|
#endif
|
|
|
|
bool gdobject_class_cache_updated;
|
|
Map<StringName, GDMonoClass *> gdobject_class_cache;
|
|
|
|
HashMap<ClassKey, GDMonoClass *, ClassKey::Hasher> cached_classes;
|
|
Map<MonoClass *, GDMonoClass *> cached_raw;
|
|
|
|
static Vector<String> search_dirs;
|
|
|
|
static void assembly_load_hook(MonoAssembly *assembly, void *user_data);
|
|
static MonoAssembly *assembly_search_hook(MonoAssemblyName *aname, void *user_data);
|
|
static MonoAssembly *assembly_refonly_search_hook(MonoAssemblyName *aname, void *user_data);
|
|
static MonoAssembly *assembly_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data);
|
|
static MonoAssembly *assembly_refonly_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data);
|
|
|
|
static MonoAssembly *_search_hook(MonoAssemblyName *aname, void *user_data, bool refonly);
|
|
static MonoAssembly *_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data, bool refonly);
|
|
|
|
static MonoAssembly *_real_load_assembly_from(const String &p_path, bool p_refonly);
|
|
static MonoAssembly *_load_assembly_search(const String &p_name, const Vector<String> &p_search_dirs, bool p_refonly);
|
|
|
|
friend class GDMono;
|
|
static void initialize();
|
|
|
|
public:
|
|
void unload();
|
|
|
|
_FORCE_INLINE_ MonoImage *get_image() const { return image; }
|
|
_FORCE_INLINE_ MonoAssembly *get_assembly() const { return assembly; }
|
|
_FORCE_INLINE_ String get_name() const { return name; }
|
|
|
|
#ifdef GD_MONO_HOT_RELOAD
|
|
_FORCE_INLINE_ uint64_t get_modified_time() const { return modified_time; }
|
|
#endif
|
|
|
|
String get_path() const;
|
|
|
|
GDMonoClass *get_class(const StringName &p_namespace, const StringName &p_name);
|
|
GDMonoClass *get_class(MonoClass *p_mono_class);
|
|
|
|
GDMonoClass *get_object_derived_class(const StringName &p_class);
|
|
|
|
static String find_assembly(const String &p_name);
|
|
|
|
static void fill_search_dirs(Vector<String> &r_search_dirs, const String &p_custom_config = String(), const String &p_custom_bcl_dir = String());
|
|
|
|
static GDMonoAssembly *load_from(const String &p_name, const String &p_path, bool p_refonly);
|
|
|
|
GDMonoAssembly(const String &p_name, MonoImage *p_image, MonoAssembly *p_assembly);
|
|
~GDMonoAssembly();
|
|
};
|
|
|
|
#endif // GD_MONO_ASSEMBLY_H
|