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Right now, games only work on devices when exported with FullAOT+Interpreter. There are some issues left that need to addressed for FullAOT alone. Right now, it's giving issues with the Godot.NativeCalls static constructor. |
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.. | ||
support | ||
android_mono_config.h | ||
gd_mono_assembly.cpp | ||
gd_mono_assembly.h | ||
gd_mono_cache.cpp | ||
gd_mono_cache.h | ||
gd_mono_class.cpp | ||
gd_mono_class.h | ||
gd_mono_field.cpp | ||
gd_mono_field.h | ||
gd_mono_header.h | ||
gd_mono_internals.cpp | ||
gd_mono_internals.h | ||
gd_mono_log.cpp | ||
gd_mono_log.h | ||
gd_mono_marshal.cpp | ||
gd_mono_marshal.h | ||
gd_mono_method_thunk.h | ||
gd_mono_method.cpp | ||
gd_mono_method.h | ||
gd_mono_property.cpp | ||
gd_mono_property.h | ||
gd_mono_utils.cpp | ||
gd_mono_utils.h | ||
gd_mono.cpp | ||
gd_mono.h | ||
i_mono_class_member.h | ||
managed_type.cpp | ||
managed_type.h |