godot/platform
Rémi Verschelde 5f0bb18d55 Fix building release target with debug symbols
This forced the -g2 CCFLAG in release builds, making them relatively heavy.
Fixes #1781.
2015-05-22 22:19:16 +02:00
..
android fix a crash situation when starting a thread and other small fixes 2015-05-18 12:45:53 -03:00
bb10 -Changed Godot exit to be clean. 2015-04-20 19:38:02 -03:00
flash Build System Changes 2014-10-07 01:31:49 -03:00
iphone Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
isim Fix iOS Simulator SDK path for isim platform. 2015-01-22 22:19:45 +01:00
javascript Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
nacl Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
osx Better OS X fullscreen support, without the nasty startup effect 2015-05-06 12:53:55 +02:00
server Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
windows fix crash on help, closes #1873 2015-05-17 14:17:57 -03:00
winrt support for light and normal mapping in 2D 2015-02-18 19:40:02 -03:00
x11 Fix building release target with debug symbols 2015-05-22 22:19:16 +02:00