godot/scene
Rémi Verschelde 5efa254964
Merge pull request #67387 from NumbuhFour/cam_vis_layers_shader_var
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-05 00:05:39 +01:00
..
2d Move z_index, z_as_relative and y_sort_enabled from Node2D to CanvasItem 2022-11-29 17:11:22 +01:00
3d GPUParticlesCollisionSDF3D add null bake_step_function check 2022-11-28 00:36:14 -08:00
animation Merge pull request #61958 from jtnicholl/animation_connections 2022-12-02 12:24:32 +01:00
audio
debugger Merge pull request #68709 from MewPurPur/instance-begone-part3 2022-11-16 14:41:42 +01:00
gui Merge pull request #69561 from AThousandShips/tree_select_fix 2022-12-05 00:05:23 +01:00
main Fix routing of InputEventScreenDrag events to Control nodes 2022-11-30 14:06:41 -08:00
resources Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2022-12-03 22:41:27 -08:00
theme Merge pull request #65641 from voylin/Adding_ttf_otf_to_custom_font_dialogue 2022-11-29 13:41:45 +01:00
property_utils.cpp Fix exporting big templates 2022-10-19 08:29:29 +02:00
property_utils.h Remove more instances of 'instance' being used as a verb 2022-11-16 14:01:53 +01:00
register_scene_types.cpp Add a node compatibility handler for ProximityGroup 2022-11-16 02:31:50 +01:00
register_scene_types.h
scene_string_names.cpp Fix connection of animation changed signal in AnimationTrackEditor 2022-11-20 06:38:51 +09:00
scene_string_names.h Fix connection of animation changed signal in AnimationTrackEditor 2022-11-20 06:38:51 +09:00
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