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Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
118 lines
3.9 KiB
C++
118 lines
3.9 KiB
C++
/*************************************************************************/
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/* doc_data.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef DOC_DATA_H
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#define DOC_DATA_H
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#include "core/io/xml_parser.h"
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#include "core/map.h"
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#include "core/variant.h"
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class DocData {
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public:
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struct ArgumentDoc {
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String name;
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String type;
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String enumeration;
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String default_value;
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};
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struct MethodDoc {
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String name;
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String return_type;
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String return_enum;
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String qualifiers;
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String description;
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Vector<ArgumentDoc> arguments;
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bool operator<(const MethodDoc &p_md) const {
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return name < p_md.name;
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}
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};
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struct ConstantDoc {
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String name;
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String value;
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String enumeration;
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String description;
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};
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struct PropertyDoc {
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String name;
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String type;
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String enumeration;
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String description;
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String setter, getter;
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String default_value;
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bool overridden;
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bool operator<(const PropertyDoc &p_prop) const {
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return name < p_prop.name;
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}
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PropertyDoc() {
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overridden = false;
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}
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};
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struct ClassDoc {
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String name;
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String inherits;
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String category;
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String brief_description;
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String description;
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Vector<String> tutorials;
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Vector<MethodDoc> methods;
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Vector<MethodDoc> signals;
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Vector<ConstantDoc> constants;
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Vector<PropertyDoc> properties;
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Vector<PropertyDoc> theme_properties;
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};
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String version;
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Map<String, ClassDoc> class_list;
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Error _load(Ref<XMLParser> parser);
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public:
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void merge_from(const DocData &p_data);
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void remove_from(const DocData &p_data);
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void generate(bool p_basic_types = false);
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Error load_classes(const String &p_dir);
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static Error erase_classes(const String &p_dir);
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Error save_classes(const String &p_default_path, const Map<String, String> &p_class_path);
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Error load_compressed(const uint8_t *p_data, int p_compressed_size, int p_uncompressed_size);
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};
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#endif // DOC_DATA_H
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